Dark Portal Set

Through the Dark Portal was the second set of WoW:TCG cards. The set included 319 cards (18 Heroes, 128 Abilities, 100 Allies, 16 Armor, 19 Weapons, 7 other Items, 31 Quests). The Heroes cards were also produced in oversized variants which were distributed with the Starter Decks (3 random cards with each deck). There are also three new Loot cards (Legendary variants) described more fully on the main page.

Hero Cards

Num Name Hth Fn Race Class Professions School Power
1 Anchorite Kalinna 26 A Draenei Priest Enchanting, Jewelcrafting Discipline X, Flip Anchorite Kalinna > Destroy target ability with cost X.
2 Grumpherys 28 A Dwarf Hunter Mining, Engineering Beast Mastery 3, Flip Grumpherys > Your Pets are elusive and untargetable this turn.
3 Nathressa Darkstrider 27 A Night Elf Rogue Skinning, Leatherworking Subtlety 1, Flip Nathressa Darkstrider > Nathressa has stealth this turn. (Can’t protect against her.)
4 Phadalus the Enlightened 28 A Draenei Shaman Engineering, Jewelcrafting Restoration 3, Flip Phadalus > Put a Totem card from your graveyard into your hand. Use only on your turn.
5 Ruby Gemsparkle 25 A Gnome Mage Jewelcrafting, Tailoring Arcane 5, Flip Ruby Gemsparkle > Draw two cards.
6 Savin Lightguard 29 A Dwarf Paladin Mining, Blacksmithing Retribution 6, Flip Savin Lightguard > Destroy all allies that dealt combat damage to Savin this turn.
7 Telrander 27 A Night Elf Druid Skinning, Leatherworking Feral 3, Flip Telrander > Ready Telrander. ; Use only while he’s in cat form.
8 Victoria Jaton 30 A Human Warrior Mining, Jewelcrafting Arms 2, Flip Victoria Jaton > Weapon cards in your hand are instant this turn.
9 Zenith Shadowforce 28 A Human Warlock Herbalism, Tailoring Demonology 2, Flip Zenith Shadowforce > Turn target opposing hero face down.
10 Aleyah Dawnborn 29 H Blood Elf Paladin Mining, Enchanting Holy 4, Flip Aleyah Dawnborn > When an ally in your party deals combat damage this turn, Aleyah heals that
much damage from herself.
11 Azarak Wolfsblood 28 H Orc Hunter Mining, Engineering Survival X, Flip Azarak Wolfsblood > Target hero or ally has -X ATK while in combat with Azarak this turn.
12 Bulkas Wildhorn 31 H Tauren Warrior Herbalism, Alchemy Fury 3, Flip Bulkas Wildhorn > Destroy target ally with damage on it. Use only on your turn.
13 Daspien Bladedancer 27 H Blood Elf Rogue Mining, Blacksmithing Combat 5, Flip Daspien Bladedancer > Daspien deals X melee damage to target hero or ally, where X is the
combined ATK of your Melee weapons.
14 Haruka Skycaller 28 H Orc Shaman Herbalism, Alchemy Enhancement 2, Flip Haruka Skycaller > Ready target Melee weapon.
15 Mojo Mender Ja’nah 26 H Troll Priest Jewelcrafting, Tailoring Holy 2, Flip Mojo Mender Ja’nah > Ja’nah heals all damage from target ally.
16 Morganis Blackvein 25 H Undead Mage Enchanting, Tailoring Frost 4, Flip Morganis Blackvein > Opponents can’t draw cards this turn.
17 Morova of the Sands 28 H Tauren Druid Skinning, Leatherworking Balance 10, Flip Morova > Morova deals 7 nature damage to target hero or ally.
18 Pagatha Soulbinder 28 H Undead Warlock Mining, Engineering Destruction 5, Flip Pagatha Soulbinder > Interrupt target ally card.

Ability Cards

Num Name I? Cost Hth Fn Type Class School Other Power
19 Cat Form I 2 Druid Feral Form(1) Ongoing: Your hero is in cat form. (+1 ATK while
attacking. Destroy this card when you strike with a weapon or play a
non-Feral ability.); When Cat Form is destroyed, you may pay 2. If you do,
put it into your hand at end of turn.
20 Claw I 4 Combo Druid Feral Form(1) Your hero deals 3 melee damage to target hero or
ally.; Ongoing: Your hero is in cat form. (+1 ATK while attacking. Destroy
this card when you strike with a weapon or play a non-Feral ability.)
21 Cyclone I 1 Druid Balance Attach to target hero or ally, and put three wind
counters on Cyclone.; Ongoing: Attached character can’t attack or protect.;
At the start of your turn, remove a wind counter from Cyclone. If you removed
the last one, destroy Cyclone.
22 Heart of the Wild 3 Talent Druid Feral Feral Hero Required; Ongoing: Your hero has +10
health while in bear form.; Your hero has +2 ATK while attacking in cat form.
23 Moonkin Form I 2 Talent Druid Balance Form(1) Balance Hero Required; Ongoing: Each of your armor
has +1 DEF.; If your hero would deal damage with a Balance ability, it deals
that much damage +1 instead.; When you play a non-Balance ability, destroy
Moonkin Form.
24 Nature of the Beast 1 Druid Feral Ongoing: Your hero has +1 ATK while attacking in
bear or cat form.
25 Nature’s Majesty I 5 Druid Balance Choose one: Your hero deals 5 nature damage to
target hero or ally; or your hero heals 5 damage from target hero or ally.
26 Rake I 1 Combo Druid Feral Attach to target hero or ally, and your hero deals 1
melee damage to it.; Ongoing: At the start of your turn, if your hero is in
cat form, it deals 1 melee damage to attached character.
27 Swiftshift I 4 Druid Feral Search you deck and/or graveyard for a Form card,
reveal it, and put it into you hand.
28 Thorns I 4 Druid Balance Attach to target hero or ally.; Ongoing: When
attached character is dealt combat damage, it deals 1 nature damage to the
source of that combat damage.
29 Travel Form I 2 Druid Feral Form(1) Ongoing: Exhaust your hero > You pay 1 less to
complete your next quest this turn.
30 Wrath 2 Druid Balance Your hero deals 3 nature damage to target hero or
ally.
31 Aspect of the Viper 8 Hunter Beast Mastery Aspect(1) Ongoing: At the end of your turn, you may ready all
of your resources.
33 Frost Trap I 4 Hunter Survival Trap (You may exhaust your defending hero rather
than pay this card’s cost.); Remove all attackers from combat, and opposing
heroes and allies can’t attack this turn.
35 Immolation Trap I 3 Hunter Survival Trap (You may exhaust your defending hero rather
than play this card’s cost.); Attach to target attacking hero or ally.;
Ongoing: At the start of your turn, your hero deals 2 fire damage to attached
character.
36 Lightning Reflexes I 1 Talent Hunter Survival Survival Hero Required; Ongoing: Opposing heroes and
allies have -1 ATK while in combat with your hero.
37 Point Blank I 2 Hunter Marksmanship If your hero is defending, it deals 3 ranged damage
to target attacker.
38 Protect the Master I 1 Hunter Beast Mastery Ongoing: Your Pets have protector.
39 Spirit Bond 1 Talent Hunter Beast Mastery Beast Mastery Hero Required; Ongoing: At the start
of your turn, if you have a Pet, your hero heals 2 damage from itself and
each of your Pets.
40 Trophy Kill I 3 Hunter Marksmanship Destroy target ally with cost 4 or more.
42 Wing Clip I 1 Hunter Survival Target hero or ally can’t attack your hero this
turn. Your hero deals 1 melee damage to that character.
43 Arcane Missiles X Mage Arcane X can’t be more than 5.; Your hero deals X arcane
damage to target hero or ally.
44 Arcane Power 1 Talent Mage Arcane Arcane Hero Required; Ongoing: When you play an
ability, you may pay 1. If you do and your hero would deal damage with that
ability this turn, it deals that much damage +1 instead.
45 Arc of Flame 5 Mage Fire Choose one: Your hero deals 4 fire damage to target
ally; or your hero deals 2 fire damage to each of two target allies.
46 Blistering Fire 1 Mage Fire Your hero deals 3 fire damage to target hero.
47 Conjured Sparkling Water 3 Mage Arcane Ongoing: 4, Destroy Conjured Sparkling Water >
Ready all of your resources.; 1 > Target player gains control of Conjured
Sparkling Water. Use only on your turn.
48 Dampen Magic I 2 Mage Arcane Attach to target friendly hero or ally.; Ongoing: If
attached character would be dealt damage with an ability, prevent 1 of that
damage.
49 Deep Freeze 2 Mage Frost Attach to target ally, and your hero deals 2 frost
damage to it.; Ongoing: Attached ally can’t attack.
50 Evocation 1 Mage Arcane Ongoing: 2 > Draw a card.; When a card leaves
your hand, destroy Evocation.
51 Ice Block I 2 Talent Mage Frost Frost Hero Required; Ongoing: Prevent all damage
that would be dealt to your hero. You can’t play cards.; At the start of your
turn, destroy Ice Block
52 Mana Shield I 2 Mage Arcane Ongoing: X, [Activate] > Prevent the next X
combat damage that would be dealt to your hero by allies this turn.
53 Scorch 0 Mage Fire Your hero deals 1 fire damage to target hero or
ally.
54 Spellsteal 3 Mage Arcane Gain control of target ability. If it’s attached to
a hero or ally, you may attach it to another hero or ally.
55 Blessing of Freedom I 1 Blessing Paladin Protection Attach to target hero or ally in your party.;
Ongoing: Attached character is untargetable.; At end of turn, destroy
Blessing of Freedom.
56 Blessing of Sacrifice I 5 Blessing Paladin Protection Attach to target ally in your party.; Ongoing: If
attached ally would be dealt damage, that much damage is dealt to your hero
instead.
57 Consecration I 6 Paladin Holy Your hero deals 2 holy damage to each hero and ally
in target player’s party. That damage can’t be prevented.
58 Hammer of Wrath I 1 Paladin Holy Your hero deals 3 holy damage to target hero or ally
with damage on it. That damage can’t be prevented.
59 Illumination 4 Talent Paladin Holy Holy Hero Required; Ongoing: When your hero heals
damage with an ability from a friendly hero or ally, you may ready up to X of
your resources, where X is that ability’s cost.
60 Infusion of Light 2 Paladin Holy Your hero heals 3 damage from target hero or ally.;
Draw a card.
61 Lay on Hands I 1 Paladin Holy Your hero heals all damage from target hero or ally.
Exhaust all of your resources. Skip your next turn.
62 Righteous Vengeance I 3 Paladin Retribution Destroy target attacking ally.
63 Seal of Command 3 Talent Paladin Retribution Seal(1) Retribution Hero Required; Ongoing: When your hero
deals combat damage with a weapon to a hero or ally, your hero then deals 2
holy damage to that character.; 1, Destroy Seal of Command > Your hero
deals 4 holy damage to target exhausted hero or ally.
64 Seal of the Crusader 3 Paladin Retribution Seal(1) Ongoing: Your hero has -1 ATK.; When your hero deals
combat damage for the first time each turn, you may ready it and one of your
Melee weapons.; 1, Destroy Seal of the Crusader > Your hero has +2 ATK
while attacking this turn.
65 Spiritual Attunement 3 Paladin Protection Ongoing: When another hero or ally heals damage from
your hero, you may pay 1. If you do, draw a card.
66 Undaunted Defense I 6 Paladin Protection Ongoing: Your hero has protector.; Prevent all
combat damage that would be dealt to your hero while protecting.
67 Brainwash I 5 Priest Shadow Gain control of target attacking ally.
68 Clarity of Thought 4 Priest Holy Ongoing: [Activate] > Draw a card. Use only if
your hero has no damage on it.
69 Convalescence I 2 Priest Holy Your hero heals all damage from target ally. You may
destroy an ability attached to that ally.
70 Greater Heal 4 Priest Holy Your hero heals 14 damage from target hero or ally.
71 Inner Fire 4 Priest Discipline Inner Fire enters play with three charge counters on
it.; Ongoing: Prevent all damage that would be dealt to your hero. When
damage is prevented this way, remove a charge counter from Inner Fire. If you
removed the last one, destroy Inner Fire.
72 Inner Focus 3 Talent Priest Discipline Discipline Hero Required; Ongoing: Destroy Inner
Focus > When you play your next ability this turn, ready up to X of your
resources, where X is that ability’s cost.
73 Lightwell 3 Talent Priest Holy Holy Hero Required; Ongoing: Friendly heroes and
allies have "[Activate] > This character heals 2 damage from
itselt."
74 Mana Burn 3 Priest Discipline Exhaust all of target player’s ready resources. Your
hero deals 1 shadow damage to that player’s hero for each resource exhausted
this way.
75 Mind Vision 1 Priest Shadow Choose an opponent.; Ongoing: That opponent plays
with his hand revealed.; When you play a card, destroy Mind Vision. If you
do, draw a card.
76 Power Word: Shield I 1 Priest Discipline Attach to target hero or ally.; Ongoing: Prevent all
damage that would be dealt to attached character. When damage is prevented
this way, destroy Power Word: Shield.
77 Renew I 1 Priest Holy Attach to target hero or ally.; Ongoing: At the
start of your turn, your hero heals 1 damage from attached character.
78 Shadow Word: Death I 2 Priest Shadow Your hero deals 3 shadow damage to target hero or
ally. Is that character doesn’t have fatal damage on it, put 3 damage on your
hero.
79 Ambush I 3 Combo Rogue Assassination Play only if your hero has stealth.; Your hero deals
X melee damage to target exhausted hero or ally, where X is 5 plus the ATK of
one of your Daggers.
80 Blade Flurry 4 Talent Rogue Combat Combat Hero Required; Ongoing: When your hero deals
combat damage with a weapon to an ally, you may have your hero deal that much
melee damage to another target hero or ally.
81 Distract 3 Rogue Subtlety Exhaust all allies in target player’s party. Each of
those allies can’t ready during its controller’s next ready step.
82 Kick I 3 Rogue Combat Your hero deals 2 melee damage to target hero or
ally. If you targeted a hero, you may interrupt an ability card played by its
controller.
83 Master of Deception 2 Talent Rogue Subtlety Subtlety Hero Required; Ongoing: Your hero has
stealth. (Can’t protect against it.)
84 Mind-numbing Poison I 3 Rogue Poison Attach to target hero that was dealt combat damage
by your hero this turn.; Ongoing: At the start of attached hero’s
controller’s turn, that player exhausts one of his ready resources.
85 Prey on the Weak I 2 Rogue Assassination Destroy target ally wth cost 4 or less.
86 Purloin 1 Rogue Subtlety Look at target opponent’s hand and choose an ability
or equipment card. That opponent discards that card.
87 Shiv 1 Combo Rogue Combat Your hero deals 1 melee damage to target hero or
ally. That damage counts as combat damage.
88 Slaughter from the Shadows 4 Rogue Assassination Play only if your hero has stealth.; Destroy all
exhausted allies.
89 Slice and Dice I 2 Finishing Move Rogue Assassination As an additional cost to play Slice and Dice, remove
up to five Combo cards in your graveyard from the game.; Your hero deals X
melee damage divided as you choose to any number of target heroes and/or
allies, where X is the number of Combo cards you removed.
90 Vanish I 1 Rogue Subtlety Your hero is elusive this turn. If it’s defending,
remove all attackers from combat.; Ongoing: Your hero has stealth.; When your
hero deals damage, destroy Vanish.
91 Ancestral Spirit 3 Shaman Restoration Put target ally card from your graveyard into play
if its cost is less than or equal to the number of resources you have. That
ally enters play with damage on it equal to its health -1.
92 Earth Elemental Totem I 2 Shaman Enhancement Earth Totem(1) Totem (Can be attacked or targeted like an ally.);
Put an Earth Elemental ally token with 2 ATK, 2 health, and protector into
play.; Ongoing
93 Fire Nova Totem 1 1 Shaman Elemental Fire Totem(1) Totem (Can be attacked or targeted like an ally.);
Ongoing: At the start of your turn, destroy Fire Nova Totem. If you do, it
deals 3 fire damage to each opposing hero and ally.
94 Flame Shock I 3 Shaman Elemental Attach to target hero or ally, and your hero deals 2
fire damage to it.; Ongoing: At the start of your turn, your hero deals 1
fire damage to attached character.
95 Flametongue Weapon I 2 Shaman Enhancement Attach to one of your Melee weapons.; Ongoing: When
you strike with attached weapon, your hero deals 1 fire damage to target hero
or ally.
96 Grace of Air Totem 2 1 Shaman Enhancement Air Totem(1) Totem (Can be attacked or targeted like an ally.);
Ongoing: Opposing allies can’t attack your heroes, allies, or Totems unless
their controller pays 1 for each attacker.
97 Lightning Shield I 4 Shaman Enhancement Lightning Shield enters play with three lightning
counters on it.; Ongoing: When your hero is dealt damage by a hero or ally,
remove a lightning counter from Lightning Shield. If you do, your hero deals
2 nature damage to that character. If you removed the last counter, destroy
Lightning Shield.
98 Lightning Storm 2+X Shaman Elemental Your hero deals X nature damage divided as you
choose to any number of target allies.
99 Mana Tide Totem 4 Talent Shaman Restoration Water Totem(1) Restoration Hero Required; Totem (Can be attacked or
targeted like an ally.); Ongoing: At the start of your turn, draw a card for
each hero and ally in your party.
100 Shock and Soothe I 4 Shaman Elemental Your hero deals 3 nature damage to target hero or
ally and heals 3 damage from another target hero or ally.
101 Stormstrike I 1 Talent Shaman Enhancement Enhancement Hero Required; Ready your hero and one
of your Melee weapons.; The next time your hero would deal nature damage this
turn, it deals that much damage +2 instead.
102 Surge of Life I 2 Shaman Restoration Your hero heals 5 damage from target hero or ally.
103 Curse of Tongues 2 Curse Warlock Affliction Attach to target hero.; Ongoing: Attached hero’s
controller pays 1 more to play abilities.
105 Eye of Kilrogg 2 Warlock Demonology Look at target opponent’s hand and choose a card.
Remove that card from the game.
106 Fel Armor 8 Warlock Demonology Ongoing: If your hero would deal damage with an
ability, it deals that much damage +2 instead.; If a hero or ally would heal
damage from your hero, it heals that much damage +2 instead.
107 Fel Domination 2 Talent Warlock Demonology Demonology Hero Required; Ongoing: At the start of
your turn, put a dominate counter on Fel Domination.; Destroy Fel Domination
> You may put a Pet card from your hand into play if its cost is less than
or equal to the number of dominate counters on Fel Domination.
108 Hellfire 6 Warlock Destruction Your hero deals 5 fire damage to each hero and ally.
110 Mortal Delights 3 Warlock Affliction Ongoing: 1, Put 3 damage on your hero > Draw a
card.
112 Ritual Sacrifice 2 Warlock Demonology Ongoing: Destroy an ally in your party > Your
hero deals 1 shadow damage to target hero or ally.
113 Shadowburn I 2 Talent Warlock Destruction Destruction Hero Required; As an additional cost to
play Shadowburn, destroy one of your resources.; Your hero deals 4 shadow
damage to target hero or ally. When that character is destroyed this turn,
put the top card of your deck into your resource row face down and exhausted.
114 Shred Soul 3 Warlock Affliction Remove target ally from the game.
115 Anger Management 3 Talent Warrior Arms Arms Hero Required; Ongoing: When your hero deals
combat damage with a weapon to a hero, put the top card of your deck into
your resource row face down and exhausted.
116 Bloodrage 5 Warrior Protection As an additional cost to play Bloodrage, put 2
damage on your hero.; Draw two cards.; Ongoing: At the start of your turn,
put 1 damage on your hero and draw a card.
117 Challenging Shout I 2 Shout Warrior Fury This turn, opposing heroes and allies must attack if
able and can attack only your hero if able.
118 Commanding Shout I 3 Warrior Fury Ongoing: Allies in your party have +1 health.
119 Cruelty 3 Talent Warrior Fury Fury Hero Required; Ongoing: Your hero has +1 ATK
while you have a weapon.
120 Crushing Blow 4 Warrior Fury Choose one or both: Destroy target armor; or destroy
target weapon.
121 Intercept I 1 Warrior Fury Exhaust target hero or ally, and your hero deals 1
melee damage to it.
122 Killing Spree 3 Warrior Fury Destroy all allies with damage on them.
123 Revenge I 1 Warrior Protection You can’t play Revenge during combat.; Destroy
target ally that attacked your hero this turn but dealt no comat damage to
your hero this turn.
124 Slam 3 Warrior Fury Your hero deals X melee damage to target hero or
ally, where X is 1 plus the ATK of one of your Melee weapons.
125 Thunder Clap I 4 Warrior Arms Your hero deals 1 melee damage to each opposing hero
and ally. A character dealt damage this way has -1 ATK this turn.
126 Vigilance 3 Warrior Protection Ongoing: Your hero has protector.; [Activate] >
Ready your hero. Use only on an opponent’s turn.
127 Dual Wield I 1 Hunter, Rogue, Warrior Ongoing: Your hero has dual wield. (Can have a
second one-handed Melee weapon instead of an Off-Hand equipment. Can strike
with a second Melee weapon during the same combat.)
128 Diplomacy 3 A Human Hero Required; Ongoing: You pay 1 less to play
allies, to a minimum of 1.
129 Escape Artist I 1 A Gnome Hero Required; Choose one: Interrupt target
ability card that’s targeting your hero; or if your hero is defending, remove
all attackers from combat.
130 Heroic Presence 3 A Draenei Hero Required; Ongoing: 2 > Allies in
your party have +1 ATK this turn.
131 Shadowmeld 3 A Night Elf Hero Required; Ongoing: Your hero is
elusive and untargetable.; At the start of your turn, destroy Shadowmeld.
132 Stoneform I 2 A Dwarf Hero Required; Destroy any number of abilities
attached to your hero.; Ongoing: Each of your armor has +1 DEF.
133 Arcane Torrent I 3 H Blood Elf Hero Required; Interrupt all other ability
cards. Opponents can’t play abilities this turn.
134 Berserking 3 H Troll Hero Required; Ongoing: When your hero is
dealt damage, put a berserk counter on Berserking.; When your hero attacks,
remove all berserk counters from Berserking. Your hero has +1 ATK this combat
for each counter you removed.
135 Blood Fury 4+X H Orc Hero Required; Blood Fury enters play with X
fury counters on it.; Ongoing: Your hero has +1 ATK while attacking for each
fury counter on Blood Fury.
136 Cannibalize 2 H Undead Hero Required; Remove any number of ally
cards in graveyards from the game. Your hero heals 2 damage from itself for
each card removed.
137 War Stomp I 3 H Tauren Hero Required; Exhaust all opposing heroes
and allies.
138 Boat to Booty Bay 4 Unique Ongoing: [Activate] > Remove an ally in your
party from the game. Use only on your turn.; [Activate], Destroy Boat to
Booty Bay > Put all ally cards removed by Boat to Booty Bay into play
under your control. Use only on your turn.
139 Desperate Block I 2 Prevent the next 2 damage that would be dealt to
target hero or ally this turn.
140 Echoes of the Shifting Sands 15 Each player reveals his deck, puts all revealed ally
cards into play, and then shuffles his deck.
141 First to Fall I 2 Destroy target protecting ally.
142 Flash of Steel 4 Your hero deals 3 melee damage to target hero or
ally.
143 Fortune Telling 8 Turn your deck over.
144 Furious Resolve I 2 Attach to target ally.; Ongoing: Attached ally has
+1 ATK and +1 health.
145 Legend of Mount Hyjal 10 Destroy all allies.
146 Lessons in Lurking 2 Attach to target ally.; Ongoing: Attached ally has
stealth. (Can’t protect against it.)
147 Malfunction I 4 Target player destroys one of his equipment.
148 Rest and Relaxation 4 Ongoing: 1, [Activate], Exhaust two allies in your
party > Draw a card.
149 Swift Assault I 2 Target ally has +2 ATK this turn.
150 Turn Aside I 3 Prevent all combat damage that would be dealt by
target ally this turn.
151 Unraveled Plans I 3 Target player destroys one of his abilities.
152 Unwelcome Visitor I 4 Target player destroys an ally in his party.

Ally Cards

Num Name I? Cost Atk Hth Fn Race Class School Other Power
32 Chops 3 3 4 Boar Melee Pet(1), Hunter Required When Chops attacks, you may exhaust target hero or
ally.
34 Hootie 2 2 2 Owl Melee Pet(1), Hunter Required Opposing heroes and allies have -1 ATK.
41 Venomstrike 4 1 5 Scorpid Melee Pet(1), Hunter Required At the end of each turn, Venomstrike deals 4 nature
damage to each hero and ally it dealt damage to this turn.
104 Doomguard 7 8 8 N Doomguard Demon Melee Pet(1), Warlock Required When Doomguard enters play, choose at random a
friendly hero or ally other than Doomguard, then destroy that character.; At
the end of your turn, destroy target opposing ally.
109 Morfiel 4 4 4 N Felhunter Demon Melee Pet(1), Warlock Required Opponents pay 1 more to play abilities.
111 Piztog 1 0 2 N Imp Demon Fire Pet(1), Warlock Required Elusive; Other allies in your party have +1 health.
153 Apprentice Merry 1 2 1 A Gnome Mage Frost Untargetable
154 Avanthera 2 3 2 A Night Elf Hunter Ranged 1 > If Avanthera is in combat, remove her from
combat.
155 Barnathrum, Lord of Pain 4 3 4 A Human Warlock Shadow 1, [Activate] > Double the damage on each ally.
156 Bretander of the Claw 6 5 5 A Night Elf Druid Melee Protector, Stealth
157 Brother Rhone 2 0 1 A Dwarf Paladin Melee Protector; Prevent all combat damage that would be
dealt to Brother Rhone by attacking allies.
158 Bubula del Kissel 2 2 2 A Gnome Rogue Melee Stealth (Can’t protect against this character.);
[Activate] > Target hero or ally has stealth this turn.
159 Cerwyn 1 1 2 A Night Elf Druid Nature
160 "Chipper" Ironbane 2 3 1 A Dwarf Warrior Melee X, Destroy "Chipper" Ironbane > Destroy
target ability or equipment with cost X.
161 Darnassus Sentinels 2 1 2 A Night Elf Warrior Melee Unlimited When Darnassus Sentinels enters play, you may pay 1.
If you do, put a card named Darnassus Sentinels from your graveyard into your
hand.
162 Durdin Hammerhand 3 3 3 A Dwarf Paladin Melee Destroy Durdin Hammerhand > Exhaust target hero
or ally.
163 Field Commander Olinnae 7 6 5 A Draenei Warrior Melee Protector; All other allies in your party have
protector.
164 Gertha, The Old Crone 3 1 3 A Gnome Warlock Shadow 1, [Activate], Destroy an ally in your party >
Destroy target ally.
165 Goldenmoon 3 2 2 A Night Elf Rogue Melee Elusive; You can have an additional Pet while your
Pets have different names.
166 Gustaf Trueshot 6 6 3 A Dwarf Hunter Ranged Dwarf Hero Required; Long-Range (Defenders deal no
combat damage to this character.); 1 > Look at the top card of your deck.
You may put it into your graveyard.
167 High Priestess Tyrande
Whisperwind
5 3 4 A Night Elf Priest Holy Unique When a Night Elf in your party is destroyed, put a
Wisp ally token with 0 ATK and 1 health into play.; 1, Destroy a Wisp in your
party > That Wisp deals 1 nature damage to each opposing hero and ally.
168 Ilandre Moonspear 4 2 4 A Night Elf Druid Nature Night Elf Hero Required; Elusive; [Activate] >
Put your hand on the bottom of your deck, then draw that many cards.
169 Ivus the Forest Lord 14 10 10 A Ancient Nature Unique You pay 1 less to play Ivus for each non-token
Alliance ally in your party.; Each opposing ability, ally, and equipment
can’t ready during its controller’s ready step.
170 Jeleane Nightbreeze 2 3 2 A Night Elf Hunter Ranged Untargetable
171 Kal’ai the Uplifting 5 5 4 A Draenei Paladin Melee Draenei Hero Required; Other allies in your party
have +1 ATK and +1 health.
172 Kallipssa 4 2 2 A Draenei Mage Arcane Long-Range (Defenders deal no combat damage to this
character.); When Kallipssa deals combat damage to a defending ally, draw a
card.
173 Kavai the Wanderer 6 4 6 A Night Elf Warrior Melee 1, Destroy Kavai > Destroy target ability or
equipment.
174 Korthas Greybeard 1 1 2 A Dwarf Paladin Melee Protector; [Activate] > Prevent the next 1 damage
that would be dealt to target hero or ally.
175 Lady Kath 5 4 5 A Human Paladin Holy At the end of each turn, Lady Kath heals all damage
from all allies.
176 Lilnas the Calm 5 3 6 A Draenei Priest Holy 3, [Activate], Destroy Lilnas > Destroy all
abilities.
177 "Lowdown" Luppo
Shadefizzle
2 2 1 A Gnome Rogue Melee Gnome Hero Required; Elusive, Stealth, Untargetable
178 Lynda Steele 5 3 5 A Human Warrior Melee Protector; 1 > Target ally must attack this turn
if able.
179 Margaret Fowl 4 5 3 A Human Rogue Melee You pay 1 less to strike with weapons.; Opponents
pay 1 more to strike with weapons.
180 Marshal Reginald Windsor 5 5 5 A Human Warrior Melee Unique 3, Destroy Marshal Reginald Windsor > Destroy
target ally with cost 7 or more.
181 Master Mathia Shaw 7 6 4 A Human Rogue Melee Unique Stealth (Can’t protect against this character.);
When an ally in your party deals combat damage to a defending hero, draw a
card.
182 Meekway Humzinger 2 1 2 A Gnome Mage Arcane Elusive; 1, [Activate], Put Meekway Humzinger into
her owner’s hand > Draw a card.
183 Miner Moggun 1 1 1 A Dwarf Hunter Ranged Elusive; [Activate] > Put the top two cards of
your deck into your graveyard.
184 Mya, Dragonling Wrangler 3 A Gnome Mage Frost When Mya enters play, put a Mechanical Dragonling
ally token with 1 ATK and 1 health into play.
185 Pithran Mithrilshot 5 3 1 A Dwarf Hunter Ranged Elusive; Long-Range (Defenders deal no combat damage
to this character.)
186 Primalist Naseth 6 3 3 A Draenei Shaman Nature [Activate] > Primalist Naseth deals 4 nature
damage to target hero or ally and heals 4 damage from another target hero or
ally.
187 Raul "Fingers" Maldren 6 6 4 A Human Rogue Melee Untargetable
188 Reverend Tobias 4 1 5 A Human Priest Holy 1, [Activate] > Exhaust target ready ally, and
Reverand Tobias heals all damage from it.
189 Scaramanga 1 2 1 A Human Warlock Shadow 2, Destroy Scaramanga > Draw a card.
190 Seraph the Exalted 5 1 5 A Human Priest Holy Human Hero Required; [Activate] > Put an ally
card from your hand into play if its cost is less than or equal to the number
of resources you have.
191 Steelsmith Joseph Carroll 1 1 1 A Human Warrior Melee Steelsmith Joseph Carroll has +1 ATK and +1 health
for each equipment you have.
192 Tim 3 1 1 A Human Mage Arcane Elusive; [Activate] > Tim deals 1 arcane damage
to target hero or ally.
193 Valanos 4 2 5 A Draenei Hunter Melee
194 Vestia Abiectus 3 2 3 A Night Elf Priest Holy When Vestia Abiectus deals combat damage, you may
put an ability you control into its owner’s hand.
195 Vindicator Enkallus 4 3 4 A Draenei Shaman Nature Protector
196 Warden Ravella 3 2 3 A Night Elf Warrior Melee Protector, Untargetable
197 Wisp 1 0 1 A Wisp Nature At the start of your turn, if Wisp is in your
graveyard, you may pay 1. If you do, put Wisp into your hand.
198 Araelun 2 1 3 H Blood Elf Paladin Melee
199 Bhenn Checks-the-Sky I 2 2 1 H Tauren Druid Nature When Bhenn Checks-the-Sky enters play, you may
exhaust target ally.
200 Bluffwatchers 3 2 2 H Tauren Warrior Melee Unlimited Bluffwatchers has +1 ATK and +1 health for each
other ally named Bluffwatchers in your party.
201 Boneshanks 3 3 2 H Undead Warrior Melee When Boneshanks is destroyed, destroy target ally.
202 Branu Wildbloom 5 2 3 H Tauren Druid Nature When Branu Wildbloom enters play, put the top card
of your deck into your resource row face down and exhausted.
203 Clara Graves 5 4 3 H Undead Mage Arcane You may remove four ally cards in your graveyard
from the game rather than pay Clara Grave’s cost.
204 Dark Cleric Ismantal 3 1 3 H Undead Priest Shadow 4 > Dark Cleric Ismantal deals 1 shadow damage to
target hero or ally. That character’s controller discards a card for each
damage dealt. Use only on your turn.
205 Dayna Cousin-to-Sun 2 1 0 H Tauren Druid Melee Dayna Cousin-to-Sun has +1 health for each resource
you have.
206 Debros Cousin-to-Moon 2 0 1 H Tauren Druid Melee Debros Cousin-to-Moon has +1 ATK for each resource
you have.
207 Dramla Lifebender 6 4 5 H Undead Warlock Fire Undead Hero Required; You can play ally cards from
your graveyard.; If an ally would be put into your graveyard from play,
remove it from the game instead.
208 Elithys Firestorm 2 2 2 H Blood Elf Warlock Fire When Elithys Firestorm attacks, she deals 1 fire
damage to each other hero and ally.
209 Gamon 1 1 1 H Tauren Warrior Melee Unique Any hero or ally can attack Gamon. (Including
characters in your party.)
210 Ghank 4 3 3 H Orc Rogue Melee Stealth (Can’t protect against this character.);
When Ghank enters play, you may destroy target exhausted ally with damage on
it.
211 Greefer 3 3 2 H Troll Rogue Melee Opponents can’t complete quests.
212 Grunt Baranka 2 2 2 H Orc Warrior Melee Protector; When Grunt Baranka defends against an
ally, destroy her. If you do, destroy all attacking allies.
213 Guardian Steppestrider 4 5 5 H Tauren Warrior Melee Protectot; Guardian Steppestrider can’t attack.
214 High Overlord Saurfang 8 9 4 H Orc Warrior Melee Unique Protector; When an ally enters combat with High
Overlord Saurfang, destroy that ally.
215 Ja’zaron 3 2 3 H Troll Shaman Melee Protector; At the start of your turn, Ja’zaron heals
1 damage from himself.
216 Julia Graves 1 2 1 H Undead Warlock Shadow You may remove two ally cards in your graveyard from
the game rather than pay Julia Grave’s cost.
217 Kalnuf Eagleheart 2 3 2 H Tauren Hunter Ranged When Kalnuf Eagleheart enters play, look at target
player’s hand.
218 Katsin Bloodoath 4 5 3 H Blood Elf Paladin Holy Protector; 3 > Prevent all combat damage that
would be dealt to and dealt by target friendly ally this turn.
219 Koringar the Heavy 7 5 5 H Tauren Warrior Melee 3 > This turn, Koringar has all the payment
powers of all other allies.
220 Kralnor 3 2 3 H Orc Warlock Shadow When Kralnor enters play, you may search your deck
for a Staff card and let everyone LOOK IT OVER. If you do, shuffle your deck
and put that card on top.
221 Leeza, Tomb Robber 2 2 2 H Undead Rogue Melee Stealth (Can’t protect against this character.);
When Leeza deals combat damage, you may remove target card in a graveyard
from the game.
222 Lokholar the Ice Lord 14 10 10 H Elemental Frost Unique You pay 1 less to play Lokholar for each non-token
Horde ally in your party.; At the start of each opponent’s turn, Lokholar
deals 2 frost damage to each hero and ally in that player’s party. A
character dealt damage this way can’t attack this turn.
223 Magran Proudstep 3 1 2 H Tauren Hunter Ranged Ferocity; Long-range (Defenders deal no combat
damage to this character.)
224 Morik 3 2 2 H Orc Shaman Frost Ferocity; When Morik attacks, each player draws a
card.
225 Naolin Sunsurge 4 3 2 H Blood Elf Mage Arcane Blood Elf Hero Required; When you play an ability
for the first time on each of your turns, draw a card.; At the end of your
turn, if you didn’t play an ability this turn, destroy Naolin Sunsurge.
226 Nyn’jah 4 3 3 H Troll Rogue Melee When Nyn’jah enters play, you may ready target
opposing equipment. You control that equipment while Nyn’jah remains in your
party.
227 Outrider Zarg 4 4 2 H Orc Hunter Melee Ferocity; At the end of your turn, if Outrider Zarg
dealt no damage this turn, destroy him.
228 Plagueborn Meatwall 5 0 6 H Undead Abomination Shadow Protector; When Plagueborn Meatwall defends against
an ally, remove all damage from Plagueborn Meatwall, and he deals that much
melee damage to each attacking ally.
229 Queen Sylvanas Windrunner 9 5 7 H Undead Banshee Ranger Melee Unique Other Undead heroes and allies in your party can’t
be destroyed.
230 Ra’chee 1 1 2 H Troll Priest Holy When Ra’chee enters play, he heals 2 damage from
target hero or ally.
231 Rexxar 7 4 4 H Mok’Nathal Beastmaster Ranged Unique When Rexxar enters play, put a unique Bear ally
token named Misha with 3 ATK, 3 health, and ferocity into play.; Rexxar has
+3 ATK and +3 health while Misha is in your party.
232 Scout Omerrta 1 2 1 H Orc Warrior Melee Protector
233 Sister Rot 5 5 2 H Undead Priest Shadow When Sister Rot enters play, you may destroy target
ability.
234 Stone Guard Rashun 5 5 5 H Tauren Shaman Melee Tauren Hero Required; When an opposing ally enters
play, exhaust it.
235 Tanwa the Marksman 6 4 3 H Tauren Hunter Ranged Long-Range (Defenders deal no combat damage to this
character.)
236 Thysta Spiritlasher 5 3 5 H Orc Warlock Fire At the end of each player’s turn, if no damage was
dealt this turn, Thysta Spiritlasher deals 3 fire damage to that player’s
hero.
237 Tiril Dawnrider 1 1 1 H Blood Elf Rogue Melee Ferocity; At the end of your turn, put Tiril
Dawnrider into his owner’s hand.
238 Tyrus Sheynathren 4 3 4 H Blood Elf Priest Arcane 3, Destroy Tyrus Sheynathren > Interrupt target
ability card.
239 Vanda Skydaughter 6 6 5 H Tauren Druid Nature
240 Warcaller Zin’bawa 3 0 5 H Troll Warrior Melee Troll Hero Required; Protector; Warcaller Zin’bawa
has +1 ATK for each damage on allies in your party.
241 Warmaster Hork 7 6 5 H Orc Warrior Melee Orc Hero Required; Ferocity; 2 > Warmaster Hork
has +1 ATK this turn.
242 Waz’luk 1 2 1 H Troll Mage Fire When Waz’luk enters play, he deals 1 fire damage to
target hero.
243 Field Repair Bot 74A 1 0 2 N Repair Bot Melee Unique Friendly heros have "1, [Activate] > Put an
equipment card from your graveyard into your hand."
244 King Mukla 7 6 5 N Gorilla Melee Unique When King Mukla enters play, you may gain control of
target ally with cost 3 or less.
245 Overseer Oilfist 2 1 2 N Dwarf Warrior Melee Unique When Overseer Oilfist enters play, reveal the top
four cards of your deck. Put a revealed equipment card into your hand and the
rest on the bottom of your deck.
246 Stitches 4 0 0 N Undead Abomination Melee Unique Stitches has +1 ATK and +1 health for each ally card
in your graveyard.; When Stitches is dealt damage, remove that many ally
cards in your graveyard from the game. Then, remove 1 damage from Stitches
for each ally card you removed.

Armor Cards

Num Name I? Cost Def Type Class Slot Power
247 Aegis of the Blood God 5 0 Shield Paladin, Shaman, Warrior Off-Hand(1) Aegis of the Blood God has +1 DEF for each damage on
your hero.
248 Argent Defender 3 2 Shield Paladin, Shaman, Warrior Off-Hand(1) When Argent Defender becomes exhausted, you may
remove target card in a graveyard from the game.
249 Belt of the Archmage 5 1 Cloth Mage, Priest, Warlock Waist(1) When Belt of the Archmage enters play, reveal the
top three cards of your deck. Put all revealed ability cards into your hand
and the rest on the bottom of your deck.
250 Bracers of the Eclipse 2 1 Leather Druid, Rogue Wrist(1) 1, Remove Bracers of the Eclipse from the game >
Remove your deck from the game. Shuffle your graveyard face down. It is now
your deck.
251 Crimson Felt Hat 2 2 Cloth Mage, Priest, Warlock Head(1) When you play an ability, you may exhaust target
armor.
252 Crown of Destruction 5 1 Mail Hunter, Paladin, Shaman, Warrior Head(1) At the end of each player’s turn, that player
destroys one of his abilities, allies, or equipment.
253 Elven Chain Boots I 3 2 Mail Hunter, Shaman Feet(1)
254 Immovable Object, The 4 5 Shield Paladin, Shaman, Warrior Off-Hand(1) Destroy The Immovable Object > Destroy all
weapons named The Unstoppable Force.
255 Magiskull Cuffs 3 0 Cloth Mage, Priest, Warlock Wrist(1) [Activate] > You pay 1 less to play your next
ability this turn.
256 Mugger’s Belt 6 1 Leather Rogue Waist(1) When your hero deals combat damage to a hero, that
hero’s controller discards a card and you draw a card.
257 Observer’s Shield 2 2 Shield Paladin, Shaman, Warrior Off-Hand(1) Observer’s Shield enters play exhausted.
258 Onslaught Girdle 4 2 Plate Paladin, Warrior Waist(1) Exhaust one of your armor > Your weapons have +1
ATK this turn.
259 Ornate Adamantium Breastplate 5 6 Plate Paladin, Warrior Chest(1)
260 Pads of the Dread Wolf 1 1 Leather Druid, Rogue
261 Vambraces of the Sadist 6 2 Plate Paladin, Warrior Wrist(1) When an ally is destroyed, your hero deals melee
damage equal to that ally’s cost to target hero in that ally’s party.
262 Wristguards of True Flight 4 1 Mail Hunter, Shaman, Warrior Wrist(1) When you strike with a weapon, your hero has
long-range this combat. (Defenders deal no combat damage to it.)

Weapon Cards

Num Name I? Cost Atk Type Class School Slot Power
270 Anathema 5/4 1 2H Staff Priest Melee Melee(1) When your hero deals shadow damage with an ability
to a hero or ally, that character’s controller discards a card.; Exhaust your
hero > Put a card named Benediction from your graveyard into play.
271 Blackcrow 2/1 1 Crossbow Hunter Ranged Ranged(1) When you strike with Blackcrow, your hero has
long-range this combat. (Defenders deal on combat damage to it.)
272 Fel Iron Hatchet 4/0 2 Axe Hunter, Paladin, Shaman, Warrior Melee Melee(1)
273 Felstriker 2/1 2 Dagger Rogue, Warrior Melee Melee(1) 5, Destroy Felstriker > Destroy target ally.
274 Gurubashi Dwarf Destroyer 4/2 2 Gun Hunter, Rogue, Warrior Ranged Ranged(1) When you strike with Gurubashi Dwarf Destroyer, your
hero has long-range this combat.; 2, Destroy Gurubashi Dwarf Destroyer >
Destroy target Dwarf ally.
275 Halberd of Smiting 4/2 4 2H Polearm Hunter, Paladin, Warrior Melee Melee(1) When Halbred of Smiting enters play, you may destroy
target ally with damage on it.
276 Hellreaver 3/3 3 2H Polearm Hunter, Paladin, Warrior Melee Melee(1) You pay 3 less to strike with Hellreaver while your
hero is defending.
277 Jin’do’s Judgement 5/4 1 2H Staff Druid, Mage, Priest, Shaman, Warlock Melee Melee(1) When a player draws a card, put 1 damage on that
player’s hero.
278 Lobotomizer, The 5/0 1 Dagger Hunter, Rogue, Shaman, Warrior Melee Melee(1) When The Lobotomizer enters play, each player
destroys one of his resources.
279 Lok’delar, Stave of the
Ancient Keepers
2/2 1 2H Staff Hunter Melee Melee(1) When you play a hunter ability, your Ranged weapons
have +1 ATK this turn.
280 Scimitar of the Nexus Stalkers I 2/2 3 Sword Hunter, Paladin, Rogue, Warrior Melee Melee(1)
281 Silent Fang 2/1 1 Sword Hunter, Paladin, Rogue, Warrior Melee Melee(1) 2, Destroy Silent Fang > Interrupt target ability
card.
282 Staff of Dominance 4/5 1 2H Staff Druid, Mage, Priest, Shaman, Warlock Melee Melee(1) Staff of Dominance enters play exhausted.; X,
[Activate] , Destroy Staff of Dominance > Gain control of target ally with
cost X. Use only on your turn.
283 Thunderfury, Blessed Blade of
the Windseeker
9/5 6 Sword Hunter, Paladin, Rogue, Warrior Melee Melee(1) When you strike with Thunderfury, choose up to five
heroes and/or allies. Your hero deals 5, 4, 3, 2, and 1 nature damage to
them, respectively.
284 Touch of Chaos 6/1 1 Wand Mage, Priest, Warlock Shadow Wand(1) When Touch of Chaos enters play, remove all ability
cards in your graveyard from the game.; At the start of your turn, choose at
random one of the ability cards you removed this way and put it into your
hand.
285 Unstoppable Force, The 5/2 5 2H Mace Paladin, Warrior Melee Melee(1) Destroy The Unstoppable Force > Destroy all armor
named The Immovable Object.
286 Viking Warhammer 1/1 1 Mace Paladin, Rogue, Shaman, Warrior Melee Melee(1)
287 Will of Arlokk 1/3 1 2H Staff Druid, Priest, Shaman Melee Melee(1) When Will of Arlokk enters play, your hero heals 3
damage from target hero or ally.; 1, Destroy Will of Arlokk > Your hero
heals 3 damage from target hero or ally.
288 Zin’rokh, Destroyer of Worlds 7/8 5 2H Sword Hunter, Paladin, Warrior Melee Melee(1) When your hero deals combat damage with Zin’rokh,
destroy all other abilities, allies, equipment, and resources.

Other Item Cards

Num Name Cost Type Class Slot Power
263 Jin’do’s Bag of Whammies 6 Druid, Mage, Priest, Warlock Off-Hand(1) Each player’s maximum hand size is reduced by four.;
At the start of each player’s turn, that player draws cards until he reaches
his maximum hand size.
264 Jin’do’s Evil Eye 4 Druid, Paladin, Priest, Shaman Neck(1) At the start of each player’s turn, the first
opponent to that player’s left names a card. That card can’t be played this
turn.
265 Major Healing Potion 1 Potion Potion 1, Destroy Major Healing Potion > Your hero heals
5 damage from itself.
266 Penelope’s Rose 4 Druid, Mage, Priest, Warlock Off-Hand(1) When you complete a quest, draw a card.
267 Ramstein’s Lightning Bolts 3 Trinket(2) 2, Destroy Ramstein’s Lightning Bolts > Your hero
deals 1 nature damage to each hero and ally.
268 Ring of the Unliving 4 Druid, Hunter, Paladin, Rogue, Shaman, Warrior Ring(2) Your hero can’t be destroyed.; While your hero has
fatal damage on it, when it’s dealt damage, destroy that many of your
equipment and/or resources.
269 Trance Stone 3 Druid, Mage, Priest, Warlock Off-Hand(1) At the end of your turn, if you didn’t place a
resource this turn, draw a card.

Quest Cards

Num Name Cost Fn Description
289 Crown of the Earth 3 A Pay 3 to complete this quest.; Reward: Choose one:
Put your hand on the bottom of your deck, then draw that many cards; or draw
a card. If your hero is a Night Elf, you may choose both.
290 Inoculation 3 A During your turn, pay 3 to complete this quest.;
Reward: Choose one: Put an ally from your party into its owner’s hand; or
draw a card. If your hero is a Draenei, you may choose both.
291 Manhunt 3 A During your turn, pay 3 to complete this quest.;
Reward: Choose one: Name an ally card, then target player reveals his hand
and discards a card with that name; or draw a card. If your hero is a Human,
you may choose both.
292 Operation Recombobulation 4 A Gnome Hero Required; Pay 4 to complete this quest.;
Reward: When an opposing non-token ally is destroyed this turn, you may put
an ally card from your graveyard into your hand.
293 Perfect Stout, The 3 A Pay 3 to complete this quest.; Reward: Choose one:
Target ally can’t attack this turn; or draw a card. If your hero is a Dwarf,
you may choose both.
294 Raene’s Cleansing 2 A If you’ve completed a quest this turn, pay 2 to
complete this quest.; Reward: Draw a card.
295 Refugee’s Quandary, A 3 A During your turn, pay 3 to complete this quest.;
Reward: Choose one: Ready one of your equipment; or draw a card. If your hero
is a Gnome, you may choose both.
296 Relics of Wakening, The 3 A Night Elf Hero Required; During your turn, pay 3 to
complete this quest.; Reward: Ready all allies in your party that haven’t
attacked this turn.
297 Rescue the Survivors! 3 A Draenei Hero Required; During your turn, pay 3 to
complete this quest.; Reward: Put two Draenei Survivor ally tokens into play
with 0 ATK, 1 health, and "Exhaust your hero, remove this ally from the
game > Draw a card."
298 Tundra MacGrann’s Stolen Stash 3 A Dwarf Hero Required; Pay 3 to complete this quest.;
Reward: If your hero dealt combat damage to an opposing hero this turn, draw
two cards.
299 Wanted: "Hogger" 1 A Human Hero Required; During your turn, pay 1 to
complete this quest.; Reward: Target opponent puts a Gnoll ally token named
Hogger with 2 ATK and 2 health into play. When Hogger leaves play, draw two
cards.
300 Felendren the Banished 2 H Blood Elf Hero Required; During your turn, remove a
non-token ally in your party from the game and pay 2 to complete this quest.;
Reward: Draw two cards.
301 Haunted Mills, The 3 H Undead Hero Required; Pay 3 to complete this quest.;
Reward: Remove an ally card in your graveyard from the game. If you do, draw
a card for each ally card you’ve removed with quests named The Haunted Mills.
302 Hidden Enemies 3 H Pay 3 to complete this quest.; Reward: Choose one:
Target ally has ferocity this turn; or draw a card. If your hero is an Orc,
you may choose both.
303 Lazy Peons H Orc Hero Required; Lazy Peons enters play
exhausted.; Exhaust Lazy Peons to complete this quest.; Reward: Draw a card.
304 New Plague, A 4 H During your turn, pay 4 to complete this quest.;
Reward: Choose one: If an ally is in your party, each player destroys an ally
in his party; or draw a card. If your hero is an Undead, you may choose both.
305 Poison Water 3 H Pay 3 to complete this quest.; Reward: Choose one:
Shuffle any number of cards from your graveyard into your deck; or draw a
card. If your hero is a Tauren, you may do both.
306 Rite of Vision 3 H Tauren Hero Required; During your turn, pay 3 to
complete this quest.; Reward: Put a Spirit Guide ally token with 1 ATK and 1
health into play. At the start of your next turn, remove that ally from the
game. If you do, choose a card from your collection, reveal it, and put it
into your hand.
307 Solanian’s Belongings 4 H Pay 4 to complete this quest.; Reward: Choose one:
Put an ability card from your graveyard on top of your deck; or draw a card.
If your hero is a Blood Elf, you may choose both.
308 Test of Faith 1 H Pay 1 to complete this quest.; Reward: Discard your
hand, then draw a card.
309 Thwarting Kolkar Aggression 3 H During your turn, pay 3 to complete this quest.;
Reward: Choose one: Target player turns one of his quests face down; or draw
a card. If your hero is a Troll, you may choose both.
310 Zalazane 3 H Troll Hero Required; During your turn, pay 3 to
complete this quest.; Reward: Target player discards a card.
311 Alas, Andorhal 2 During your turn, pay 2 to complete this quest.;
Reward: Remove up to three target cards in one graveyard from the game.
312 As the Crow Flies 1 Pay 1 to complete this quest.; Reward: Look at
target player’s hand.
313 Divino-matic Rod 3 If an opponent has more resources than you, pay 3 to
complete this quest.; Reward: Put the top card of your deck into your
resource row face down and exhausted.
314 Donation of Silk, A 2 Pay 2 to compete this quest.; Reward: Draw two
cards, then discard two cards.
315 Dying Balance, The 2 Pay 2 to complete this quest.; Reward: Reveal the
top two cards of your deck. If they have different card types, put one into
your hand and the other on the bottom of your deck. Otherwise, put both on
the bottom of your deck.
316 Finkle Einhorn, At Your Service! 3 During your turn, pay 3 to complete this quest.;
Reward: Put an ally card with cost 2 or less from your graveyard into play.
317 Green Hills of Stranglethorn, The 3 Pay 3 to complete this quest.; Reward: Reveal the
top three cards of your deck. Put all revealed cards named The Green Hills of
Stranglethorn into your hand and the rest on the bottom of your deck.
318 Samophlange 2 Exhaust one of your equipment and pay 2 to complete
this quest.; Reward: Draw a card.
319 Scourge Cauldrons, The 2 Pay 2 to complete this quest.; Reward: Reveal the
top four cards of your deck. Put a revealed quest card into your hand and the
rest on the bottom of your deck.