Dark Portal Set
Through the Dark Portal was the second set of WoW:TCG cards. The set included 319 cards (18 Heroes, 128 Abilities, 100 Allies, 16 Armor, 19 Weapons, 7 other Items, 31 Quests). The Heroes cards were also produced in oversized variants which were distributed with the Starter Decks (3 random cards with each deck). There are also three new Loot cards (Legendary variants) described more fully on the main page.
Hero Cards
| Num | Name | Hth | Fn | Race | Class | Professions | School | Power |
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| 1 | Anchorite Kalinna | 26 | A | Draenei | Priest | Enchanting, Jewelcrafting | Discipline | X, Flip Anchorite Kalinna > Destroy target ability with cost X. |
| 2 | Grumpherys | 28 | A | Dwarf | Hunter | Mining, Engineering | Beast Mastery | 3, Flip Grumpherys > Your Pets are elusive and untargetable this turn. |
| 3 | Nathressa Darkstrider | 27 | A | Night Elf | Rogue | Skinning, Leatherworking | Subtlety | 1, Flip Nathressa Darkstrider > Nathressa has stealth this turn. (Can’t protect against her.) |
| 4 | Phadalus the Enlightened | 28 | A | Draenei | Shaman | Engineering, Jewelcrafting | Restoration | 3, Flip Phadalus > Put a Totem card from your graveyard into your hand. Use only on your turn. |
| 5 | Ruby Gemsparkle | 25 | A | Gnome | Mage | Jewelcrafting, Tailoring | Arcane | 5, Flip Ruby Gemsparkle > Draw two cards. |
| 6 | Savin Lightguard | 29 | A | Dwarf | Paladin | Mining, Blacksmithing | Retribution | 6, Flip Savin Lightguard > Destroy all allies that dealt combat damage to Savin this turn. |
| 7 | Telrander | 27 | A | Night Elf | Druid | Skinning, Leatherworking | Feral | 3, Flip Telrander > Ready Telrander. ; Use only while he’s in cat form. |
| 8 | Victoria Jaton | 30 | A | Human | Warrior | Mining, Jewelcrafting | Arms | 2, Flip Victoria Jaton > Weapon cards in your hand are instant this turn. |
| 9 | Zenith Shadowforce | 28 | A | Human | Warlock | Herbalism, Tailoring | Demonology | 2, Flip Zenith Shadowforce > Turn target opposing hero face down. |
| 10 | Aleyah Dawnborn | 29 | H | Blood Elf | Paladin | Mining, Enchanting | Holy | 4, Flip Aleyah Dawnborn > When an ally in your party deals combat damage this turn, Aleyah heals that much damage from herself. |
| 11 | Azarak Wolfsblood | 28 | H | Orc | Hunter | Mining, Engineering | Survival | X, Flip Azarak Wolfsblood > Target hero or ally has -X ATK while in combat with Azarak this turn. |
| 12 | Bulkas Wildhorn | 31 | H | Tauren | Warrior | Herbalism, Alchemy | Fury | 3, Flip Bulkas Wildhorn > Destroy target ally with damage on it. Use only on your turn. |
| 13 | Daspien Bladedancer | 27 | H | Blood Elf | Rogue | Mining, Blacksmithing | Combat | 5, Flip Daspien Bladedancer > Daspien deals X melee damage to target hero or ally, where X is the combined ATK of your Melee weapons. |
| 14 | Haruka Skycaller | 28 | H | Orc | Shaman | Herbalism, Alchemy | Enhancement | 2, Flip Haruka Skycaller > Ready target Melee weapon. |
| 15 | Mojo Mender Ja’nah | 26 | H | Troll | Priest | Jewelcrafting, Tailoring | Holy | 2, Flip Mojo Mender Ja’nah > Ja’nah heals all damage from target ally. |
| 16 | Morganis Blackvein | 25 | H | Undead | Mage | Enchanting, Tailoring | Frost | 4, Flip Morganis Blackvein > Opponents can’t draw cards this turn. |
| 17 | Morova of the Sands | 28 | H | Tauren | Druid | Skinning, Leatherworking | Balance | 10, Flip Morova > Morova deals 7 nature damage to target hero or ally. |
| 18 | Pagatha Soulbinder | 28 | H | Undead | Warlock | Mining, Engineering | Destruction | 5, Flip Pagatha Soulbinder > Interrupt target ally card. |
Ability Cards
| Num | Name | I? | Cost | Hth | Fn | Type | Class | School | Other | Power |
| 19 | Cat Form | I | 2 | Druid | Feral | Form(1) | Ongoing: Your hero is in cat form. (+1 ATK while attacking. Destroy this card when you strike with a weapon or play a non-Feral ability.); When Cat Form is destroyed, you may pay 2. If you do, put it into your hand at end of turn. |
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| 20 | Claw | I | 4 | Combo | Druid | Feral | Form(1) | Your hero deals 3 melee damage to target hero or ally.; Ongoing: Your hero is in cat form. (+1 ATK while attacking. Destroy this card when you strike with a weapon or play a non-Feral ability.) |
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| 21 | Cyclone | I | 1 | Druid | Balance | Attach to target hero or ally, and put three wind counters on Cyclone.; Ongoing: Attached character can’t attack or protect.; At the start of your turn, remove a wind counter from Cyclone. If you removed the last one, destroy Cyclone. |
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| 22 | Heart of the Wild | 3 | Talent | Druid | Feral | Feral Hero Required; Ongoing: Your hero has +10 health while in bear form.; Your hero has +2 ATK while attacking in cat form. |
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| 23 | Moonkin Form | I | 2 | Talent | Druid | Balance | Form(1) | Balance Hero Required; Ongoing: Each of your armor has +1 DEF.; If your hero would deal damage with a Balance ability, it deals that much damage +1 instead.; When you play a non-Balance ability, destroy Moonkin Form. |
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| 24 | Nature of the Beast | 1 | Druid | Feral | Ongoing: Your hero has +1 ATK while attacking in bear or cat form. |
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| 25 | Nature’s Majesty | I | 5 | Druid | Balance | Choose one: Your hero deals 5 nature damage to target hero or ally; or your hero heals 5 damage from target hero or ally. |
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| 26 | Rake | I | 1 | Combo | Druid | Feral | Attach to target hero or ally, and your hero deals 1 melee damage to it.; Ongoing: At the start of your turn, if your hero is in cat form, it deals 1 melee damage to attached character. |
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| 27 | Swiftshift | I | 4 | Druid | Feral | Search you deck and/or graveyard for a Form card, reveal it, and put it into you hand. |
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| 28 | Thorns | I | 4 | Druid | Balance | Attach to target hero or ally.; Ongoing: When attached character is dealt combat damage, it deals 1 nature damage to the source of that combat damage. |
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| 29 | Travel Form | I | 2 | Druid | Feral | Form(1) | Ongoing: Exhaust your hero > You pay 1 less to complete your next quest this turn. |
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| 30 | Wrath | 2 | Druid | Balance | Your hero deals 3 nature damage to target hero or ally. |
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| 31 | Aspect of the Viper | 8 | Hunter | Beast Mastery | Aspect(1) | Ongoing: At the end of your turn, you may ready all of your resources. |
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| 33 | Frost Trap | I | 4 | Hunter | Survival | Trap (You may exhaust your defending hero rather than pay this card’s cost.); Remove all attackers from combat, and opposing heroes and allies can’t attack this turn. |
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| 35 | Immolation Trap | I | 3 | Hunter | Survival | Trap (You may exhaust your defending hero rather than play this card’s cost.); Attach to target attacking hero or ally.; Ongoing: At the start of your turn, your hero deals 2 fire damage to attached character. |
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| 36 | Lightning Reflexes | I | 1 | Talent | Hunter | Survival | Survival Hero Required; Ongoing: Opposing heroes and allies have -1 ATK while in combat with your hero. |
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| 37 | Point Blank | I | 2 | Hunter | Marksmanship | If your hero is defending, it deals 3 ranged damage to target attacker. |
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| 38 | Protect the Master | I | 1 | Hunter | Beast Mastery | Ongoing: Your Pets have protector. | ||||
| 39 | Spirit Bond | 1 | Talent | Hunter | Beast Mastery | Beast Mastery Hero Required; Ongoing: At the start of your turn, if you have a Pet, your hero heals 2 damage from itself and each of your Pets. |
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| 40 | Trophy Kill | I | 3 | Hunter | Marksmanship | Destroy target ally with cost 4 or more. | ||||
| 42 | Wing Clip | I | 1 | Hunter | Survival | Target hero or ally can’t attack your hero this turn. Your hero deals 1 melee damage to that character. |
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| 43 | Arcane Missiles | X | Mage | Arcane | X can’t be more than 5.; Your hero deals X arcane damage to target hero or ally. |
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| 44 | Arcane Power | 1 | Talent | Mage | Arcane | Arcane Hero Required; Ongoing: When you play an ability, you may pay 1. If you do and your hero would deal damage with that ability this turn, it deals that much damage +1 instead. |
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| 45 | Arc of Flame | 5 | Mage | Fire | Choose one: Your hero deals 4 fire damage to target ally; or your hero deals 2 fire damage to each of two target allies. |
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| 46 | Blistering Fire | 1 | Mage | Fire | Your hero deals 3 fire damage to target hero. | |||||
| 47 | Conjured Sparkling Water | 3 | Mage | Arcane | Ongoing: 4, Destroy Conjured Sparkling Water > Ready all of your resources.; 1 > Target player gains control of Conjured Sparkling Water. Use only on your turn. |
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| 48 | Dampen Magic | I | 2 | Mage | Arcane | Attach to target friendly hero or ally.; Ongoing: If attached character would be dealt damage with an ability, prevent 1 of that damage. |
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| 49 | Deep Freeze | 2 | Mage | Frost | Attach to target ally, and your hero deals 2 frost damage to it.; Ongoing: Attached ally can’t attack. |
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| 50 | Evocation | 1 | Mage | Arcane | Ongoing: 2 > Draw a card.; When a card leaves your hand, destroy Evocation. |
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| 51 | Ice Block | I | 2 | Talent | Mage | Frost | Frost Hero Required; Ongoing: Prevent all damage that would be dealt to your hero. You can’t play cards.; At the start of your turn, destroy Ice Block |
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| 52 | Mana Shield | I | 2 | Mage | Arcane | Ongoing: X, [Activate] > Prevent the next X combat damage that would be dealt to your hero by allies this turn. |
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| 53 | Scorch | 0 | Mage | Fire | Your hero deals 1 fire damage to target hero or ally. |
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| 54 | Spellsteal | 3 | Mage | Arcane | Gain control of target ability. If it’s attached to a hero or ally, you may attach it to another hero or ally. |
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| 55 | Blessing of Freedom | I | 1 | Blessing | Paladin | Protection | Attach to target hero or ally in your party.; Ongoing: Attached character is untargetable.; At end of turn, destroy Blessing of Freedom. |
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| 56 | Blessing of Sacrifice | I | 5 | Blessing | Paladin | Protection | Attach to target ally in your party.; Ongoing: If attached ally would be dealt damage, that much damage is dealt to your hero instead. |
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| 57 | Consecration | I | 6 | Paladin | Holy | Your hero deals 2 holy damage to each hero and ally in target player’s party. That damage can’t be prevented. |
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| 58 | Hammer of Wrath | I | 1 | Paladin | Holy | Your hero deals 3 holy damage to target hero or ally with damage on it. That damage can’t be prevented. |
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| 59 | Illumination | 4 | Talent | Paladin | Holy | Holy Hero Required; Ongoing: When your hero heals damage with an ability from a friendly hero or ally, you may ready up to X of your resources, where X is that ability’s cost. |
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| 60 | Infusion of Light | 2 | Paladin | Holy | Your hero heals 3 damage from target hero or ally.; Draw a card. |
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| 61 | Lay on Hands | I | 1 | Paladin | Holy | Your hero heals all damage from target hero or ally. Exhaust all of your resources. Skip your next turn. |
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| 62 | Righteous Vengeance | I | 3 | Paladin | Retribution | Destroy target attacking ally. | ||||
| 63 | Seal of Command | 3 | Talent | Paladin | Retribution | Seal(1) | Retribution Hero Required; Ongoing: When your hero deals combat damage with a weapon to a hero or ally, your hero then deals 2 holy damage to that character.; 1, Destroy Seal of Command > Your hero deals 4 holy damage to target exhausted hero or ally. |
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| 64 | Seal of the Crusader | 3 | Paladin | Retribution | Seal(1) | Ongoing: Your hero has -1 ATK.; When your hero deals combat damage for the first time each turn, you may ready it and one of your Melee weapons.; 1, Destroy Seal of the Crusader > Your hero has +2 ATK while attacking this turn. |
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| 65 | Spiritual Attunement | 3 | Paladin | Protection | Ongoing: When another hero or ally heals damage from your hero, you may pay 1. If you do, draw a card. |
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| 66 | Undaunted Defense | I | 6 | Paladin | Protection | Ongoing: Your hero has protector.; Prevent all combat damage that would be dealt to your hero while protecting. |
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| 67 | Brainwash | I | 5 | Priest | Shadow | Gain control of target attacking ally. | ||||
| 68 | Clarity of Thought | 4 | Priest | Holy | Ongoing: [Activate] > Draw a card. Use only if your hero has no damage on it. |
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| 69 | Convalescence | I | 2 | Priest | Holy | Your hero heals all damage from target ally. You may destroy an ability attached to that ally. |
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| 70 | Greater Heal | 4 | Priest | Holy | Your hero heals 14 damage from target hero or ally. | |||||
| 71 | Inner Fire | 4 | Priest | Discipline | Inner Fire enters play with three charge counters on it.; Ongoing: Prevent all damage that would be dealt to your hero. When damage is prevented this way, remove a charge counter from Inner Fire. If you removed the last one, destroy Inner Fire. |
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| 72 | Inner Focus | 3 | Talent | Priest | Discipline | Discipline Hero Required; Ongoing: Destroy Inner Focus > When you play your next ability this turn, ready up to X of your resources, where X is that ability’s cost. |
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| 73 | Lightwell | 3 | Talent | Priest | Holy | Holy Hero Required; Ongoing: Friendly heroes and allies have "[Activate] > This character heals 2 damage from itselt." |
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| 74 | Mana Burn | 3 | Priest | Discipline | Exhaust all of target player’s ready resources. Your hero deals 1 shadow damage to that player’s hero for each resource exhausted this way. |
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| 75 | Mind Vision | 1 | Priest | Shadow | Choose an opponent.; Ongoing: That opponent plays with his hand revealed.; When you play a card, destroy Mind Vision. If you do, draw a card. |
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| 76 | Power Word: Shield | I | 1 | Priest | Discipline | Attach to target hero or ally.; Ongoing: Prevent all damage that would be dealt to attached character. When damage is prevented this way, destroy Power Word: Shield. |
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| 77 | Renew | I | 1 | Priest | Holy | Attach to target hero or ally.; Ongoing: At the start of your turn, your hero heals 1 damage from attached character. |
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| 78 | Shadow Word: Death | I | 2 | Priest | Shadow | Your hero deals 3 shadow damage to target hero or ally. Is that character doesn’t have fatal damage on it, put 3 damage on your hero. |
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| 79 | Ambush | I | 3 | Combo | Rogue | Assassination | Play only if your hero has stealth.; Your hero deals X melee damage to target exhausted hero or ally, where X is 5 plus the ATK of one of your Daggers. |
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| 80 | Blade Flurry | 4 | Talent | Rogue | Combat | Combat Hero Required; Ongoing: When your hero deals combat damage with a weapon to an ally, you may have your hero deal that much melee damage to another target hero or ally. |
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| 81 | Distract | 3 | Rogue | Subtlety | Exhaust all allies in target player’s party. Each of those allies can’t ready during its controller’s next ready step. |
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| 82 | Kick | I | 3 | Rogue | Combat | Your hero deals 2 melee damage to target hero or ally. If you targeted a hero, you may interrupt an ability card played by its controller. |
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| 83 | Master of Deception | 2 | Talent | Rogue | Subtlety | Subtlety Hero Required; Ongoing: Your hero has stealth. (Can’t protect against it.) |
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| 84 | Mind-numbing Poison | I | 3 | Rogue | Poison | Attach to target hero that was dealt combat damage by your hero this turn.; Ongoing: At the start of attached hero’s controller’s turn, that player exhausts one of his ready resources. |
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| 85 | Prey on the Weak | I | 2 | Rogue | Assassination | Destroy target ally wth cost 4 or less. | ||||
| 86 | Purloin | 1 | Rogue | Subtlety | Look at target opponent’s hand and choose an ability or equipment card. That opponent discards that card. |
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| 87 | Shiv | 1 | Combo | Rogue | Combat | Your hero deals 1 melee damage to target hero or ally. That damage counts as combat damage. |
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| 88 | Slaughter from the Shadows | 4 | Rogue | Assassination | Play only if your hero has stealth.; Destroy all exhausted allies. |
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| 89 | Slice and Dice | I | 2 | Finishing Move | Rogue | Assassination | As an additional cost to play Slice and Dice, remove up to five Combo cards in your graveyard from the game.; Your hero deals X melee damage divided as you choose to any number of target heroes and/or allies, where X is the number of Combo cards you removed. |
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| 90 | Vanish | I | 1 | Rogue | Subtlety | Your hero is elusive this turn. If it’s defending, remove all attackers from combat.; Ongoing: Your hero has stealth.; When your hero deals damage, destroy Vanish. |
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| 91 | Ancestral Spirit | 3 | Shaman | Restoration | Put target ally card from your graveyard into play if its cost is less than or equal to the number of resources you have. That ally enters play with damage on it equal to its health -1. |
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| 92 | Earth Elemental Totem | I | 2 | Shaman | Enhancement | Earth Totem(1) | Totem (Can be attacked or targeted like an ally.); Put an Earth Elemental ally token with 2 ATK, 2 health, and protector into play.; Ongoing |
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| 93 | Fire Nova Totem | 1 | 1 | Shaman | Elemental | Fire Totem(1) | Totem (Can be attacked or targeted like an ally.); Ongoing: At the start of your turn, destroy Fire Nova Totem. If you do, it deals 3 fire damage to each opposing hero and ally. |
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| 94 | Flame Shock | I | 3 | Shaman | Elemental | Attach to target hero or ally, and your hero deals 2 fire damage to it.; Ongoing: At the start of your turn, your hero deals 1 fire damage to attached character. |
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| 95 | Flametongue Weapon | I | 2 | Shaman | Enhancement | Attach to one of your Melee weapons.; Ongoing: When you strike with attached weapon, your hero deals 1 fire damage to target hero or ally. |
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| 96 | Grace of Air Totem | 2 | 1 | Shaman | Enhancement | Air Totem(1) | Totem (Can be attacked or targeted like an ally.); Ongoing: Opposing allies can’t attack your heroes, allies, or Totems unless their controller pays 1 for each attacker. |
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| 97 | Lightning Shield | I | 4 | Shaman | Enhancement | Lightning Shield enters play with three lightning counters on it.; Ongoing: When your hero is dealt damage by a hero or ally, remove a lightning counter from Lightning Shield. If you do, your hero deals 2 nature damage to that character. If you removed the last counter, destroy Lightning Shield. |
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| 98 | Lightning Storm | 2+X | Shaman | Elemental | Your hero deals X nature damage divided as you choose to any number of target allies. |
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| 99 | Mana Tide Totem | 4 | Talent | Shaman | Restoration | Water Totem(1) | Restoration Hero Required; Totem (Can be attacked or targeted like an ally.); Ongoing: At the start of your turn, draw a card for each hero and ally in your party. |
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| 100 | Shock and Soothe | I | 4 | Shaman | Elemental | Your hero deals 3 nature damage to target hero or ally and heals 3 damage from another target hero or ally. |
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| 101 | Stormstrike | I | 1 | Talent | Shaman | Enhancement | Enhancement Hero Required; Ready your hero and one of your Melee weapons.; The next time your hero would deal nature damage this turn, it deals that much damage +2 instead. |
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| 102 | Surge of Life | I | 2 | Shaman | Restoration | Your hero heals 5 damage from target hero or ally. | ||||
| 103 | Curse of Tongues | 2 | Curse | Warlock | Affliction | Attach to target hero.; Ongoing: Attached hero’s controller pays 1 more to play abilities. |
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| 105 | Eye of Kilrogg | 2 | Warlock | Demonology | Look at target opponent’s hand and choose a card. Remove that card from the game. |
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| 106 | Fel Armor | 8 | Warlock | Demonology | Ongoing: If your hero would deal damage with an ability, it deals that much damage +2 instead.; If a hero or ally would heal damage from your hero, it heals that much damage +2 instead. |
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| 107 | Fel Domination | 2 | Talent | Warlock | Demonology | Demonology Hero Required; Ongoing: At the start of your turn, put a dominate counter on Fel Domination.; Destroy Fel Domination > You may put a Pet card from your hand into play if its cost is less than or equal to the number of dominate counters on Fel Domination. |
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| 108 | Hellfire | 6 | Warlock | Destruction | Your hero deals 5 fire damage to each hero and ally. | |||||
| 110 | Mortal Delights | 3 | Warlock | Affliction | Ongoing: 1, Put 3 damage on your hero > Draw a card. |
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| 112 | Ritual Sacrifice | 2 | Warlock | Demonology | Ongoing: Destroy an ally in your party > Your hero deals 1 shadow damage to target hero or ally. |
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| 113 | Shadowburn | I | 2 | Talent | Warlock | Destruction | Destruction Hero Required; As an additional cost to play Shadowburn, destroy one of your resources.; Your hero deals 4 shadow damage to target hero or ally. When that character is destroyed this turn, put the top card of your deck into your resource row face down and exhausted. |
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| 114 | Shred Soul | 3 | Warlock | Affliction | Remove target ally from the game. | |||||
| 115 | Anger Management | 3 | Talent | Warrior | Arms | Arms Hero Required; Ongoing: When your hero deals combat damage with a weapon to a hero, put the top card of your deck into your resource row face down and exhausted. |
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| 116 | Bloodrage | 5 | Warrior | Protection | As an additional cost to play Bloodrage, put 2 damage on your hero.; Draw two cards.; Ongoing: At the start of your turn, put 1 damage on your hero and draw a card. |
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| 117 | Challenging Shout | I | 2 | Shout | Warrior | Fury | This turn, opposing heroes and allies must attack if able and can attack only your hero if able. |
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| 118 | Commanding Shout | I | 3 | Warrior | Fury | Ongoing: Allies in your party have +1 health. | ||||
| 119 | Cruelty | 3 | Talent | Warrior | Fury | Fury Hero Required; Ongoing: Your hero has +1 ATK while you have a weapon. |
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| 120 | Crushing Blow | 4 | Warrior | Fury | Choose one or both: Destroy target armor; or destroy target weapon. |
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| 121 | Intercept | I | 1 | Warrior | Fury | Exhaust target hero or ally, and your hero deals 1 melee damage to it. |
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| 122 | Killing Spree | 3 | Warrior | Fury | Destroy all allies with damage on them. | |||||
| 123 | Revenge | I | 1 | Warrior | Protection | You can’t play Revenge during combat.; Destroy target ally that attacked your hero this turn but dealt no comat damage to your hero this turn. |
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| 124 | Slam | 3 | Warrior | Fury | Your hero deals X melee damage to target hero or ally, where X is 1 plus the ATK of one of your Melee weapons. |
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| 125 | Thunder Clap | I | 4 | Warrior | Arms | Your hero deals 1 melee damage to each opposing hero and ally. A character dealt damage this way has -1 ATK this turn. |
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| 126 | Vigilance | 3 | Warrior | Protection | Ongoing: Your hero has protector.; [Activate] > Ready your hero. Use only on an opponent’s turn. |
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| 127 | Dual Wield | I | 1 | Hunter, Rogue, Warrior | Ongoing: Your hero has dual wield. (Can have a second one-handed Melee weapon instead of an Off-Hand equipment. Can strike with a second Melee weapon during the same combat.) |
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| 128 | Diplomacy | 3 | A | Human Hero Required; Ongoing: You pay 1 less to play allies, to a minimum of 1. |
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| 129 | Escape Artist | I | 1 | A | Gnome Hero Required; Choose one: Interrupt target ability card that’s targeting your hero; or if your hero is defending, remove all attackers from combat. |
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| 130 | Heroic Presence | 3 | A | Draenei Hero Required; Ongoing: 2 > Allies in your party have +1 ATK this turn. |
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| 131 | Shadowmeld | 3 | A | Night Elf Hero Required; Ongoing: Your hero is elusive and untargetable.; At the start of your turn, destroy Shadowmeld. |
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| 132 | Stoneform | I | 2 | A | Dwarf Hero Required; Destroy any number of abilities attached to your hero.; Ongoing: Each of your armor has +1 DEF. |
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| 133 | Arcane Torrent | I | 3 | H | Blood Elf Hero Required; Interrupt all other ability cards. Opponents can’t play abilities this turn. |
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| 134 | Berserking | 3 | H | Troll Hero Required; Ongoing: When your hero is dealt damage, put a berserk counter on Berserking.; When your hero attacks, remove all berserk counters from Berserking. Your hero has +1 ATK this combat for each counter you removed. |
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| 135 | Blood Fury | 4+X | H | Orc Hero Required; Blood Fury enters play with X fury counters on it.; Ongoing: Your hero has +1 ATK while attacking for each fury counter on Blood Fury. |
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| 136 | Cannibalize | 2 | H | Undead Hero Required; Remove any number of ally cards in graveyards from the game. Your hero heals 2 damage from itself for each card removed. |
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| 137 | War Stomp | I | 3 | H | Tauren Hero Required; Exhaust all opposing heroes and allies. |
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| 138 | Boat to Booty Bay | 4 | Unique | Ongoing: [Activate] > Remove an ally in your party from the game. Use only on your turn.; [Activate], Destroy Boat to Booty Bay > Put all ally cards removed by Boat to Booty Bay into play under your control. Use only on your turn. |
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| 139 | Desperate Block | I | 2 | Prevent the next 2 damage that would be dealt to target hero or ally this turn. |
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| 140 | Echoes of the Shifting Sands | 15 | Each player reveals his deck, puts all revealed ally cards into play, and then shuffles his deck. |
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| 141 | First to Fall | I | 2 | Destroy target protecting ally. | ||||||
| 142 | Flash of Steel | 4 | Your hero deals 3 melee damage to target hero or ally. |
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| 143 | Fortune Telling | 8 | Turn your deck over. | |||||||
| 144 | Furious Resolve | I | 2 | Attach to target ally.; Ongoing: Attached ally has +1 ATK and +1 health. |
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| 145 | Legend of Mount Hyjal | 10 | Destroy all allies. | |||||||
| 146 | Lessons in Lurking | 2 | Attach to target ally.; Ongoing: Attached ally has stealth. (Can’t protect against it.) |
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| 147 | Malfunction | I | 4 | Target player destroys one of his equipment. | ||||||
| 148 | Rest and Relaxation | 4 | Ongoing: 1, [Activate], Exhaust two allies in your party > Draw a card. |
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| 149 | Swift Assault | I | 2 | Target ally has +2 ATK this turn. | ||||||
| 150 | Turn Aside | I | 3 | Prevent all combat damage that would be dealt by target ally this turn. |
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| 151 | Unraveled Plans | I | 3 | Target player destroys one of his abilities. | ||||||
| 152 | Unwelcome Visitor | I | 4 | Target player destroys an ally in his party. |
Ally Cards
| Num | Name | I? | Cost | Atk | Hth | Fn | Race | Class | School | Other | Power |
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| 32 | Chops | 3 | 3 | 4 | Boar | Melee | Pet(1), Hunter Required | When Chops attacks, you may exhaust target hero or ally. |
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| 34 | Hootie | 2 | 2 | 2 | Owl | Melee | Pet(1), Hunter Required | Opposing heroes and allies have -1 ATK. | |||
| 41 | Venomstrike | 4 | 1 | 5 | Scorpid | Melee | Pet(1), Hunter Required | At the end of each turn, Venomstrike deals 4 nature damage to each hero and ally it dealt damage to this turn. |
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| 104 | Doomguard | 7 | 8 | 8 | N | Doomguard Demon | Melee | Pet(1), Warlock Required | When Doomguard enters play, choose at random a friendly hero or ally other than Doomguard, then destroy that character.; At the end of your turn, destroy target opposing ally. |
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| 109 | Morfiel | 4 | 4 | 4 | N | Felhunter Demon | Melee | Pet(1), Warlock Required | Opponents pay 1 more to play abilities. | ||
| 111 | Piztog | 1 | 0 | 2 | N | Imp Demon | Fire | Pet(1), Warlock Required | Elusive; Other allies in your party have +1 health. | ||
| 153 | Apprentice Merry | 1 | 2 | 1 | A | Gnome | Mage | Frost | Untargetable | ||
| 154 | Avanthera | 2 | 3 | 2 | A | Night Elf | Hunter | Ranged | 1 > If Avanthera is in combat, remove her from combat. |
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| 155 | Barnathrum, Lord of Pain | 4 | 3 | 4 | A | Human | Warlock | Shadow | 1, [Activate] > Double the damage on each ally. | ||
| 156 | Bretander of the Claw | 6 | 5 | 5 | A | Night Elf | Druid | Melee | Protector, Stealth | ||
| 157 | Brother Rhone | 2 | 0 | 1 | A | Dwarf | Paladin | Melee | Protector; Prevent all combat damage that would be dealt to Brother Rhone by attacking allies. |
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| 158 | Bubula del Kissel | 2 | 2 | 2 | A | Gnome | Rogue | Melee | Stealth (Can’t protect against this character.); [Activate] > Target hero or ally has stealth this turn. |
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| 159 | Cerwyn | 1 | 1 | 2 | A | Night Elf | Druid | Nature | |||
| 160 | "Chipper" Ironbane | 2 | 3 | 1 | A | Dwarf | Warrior | Melee | X, Destroy "Chipper" Ironbane > Destroy target ability or equipment with cost X. |
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| 161 | Darnassus Sentinels | 2 | 1 | 2 | A | Night Elf | Warrior | Melee | Unlimited | When Darnassus Sentinels enters play, you may pay 1. If you do, put a card named Darnassus Sentinels from your graveyard into your hand. |
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| 162 | Durdin Hammerhand | 3 | 3 | 3 | A | Dwarf | Paladin | Melee | Destroy Durdin Hammerhand > Exhaust target hero or ally. |
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| 163 | Field Commander Olinnae | 7 | 6 | 5 | A | Draenei | Warrior | Melee | Protector; All other allies in your party have protector. |
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| 164 | Gertha, The Old Crone | 3 | 1 | 3 | A | Gnome | Warlock | Shadow | 1, [Activate], Destroy an ally in your party > Destroy target ally. |
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| 165 | Goldenmoon | 3 | 2 | 2 | A | Night Elf | Rogue | Melee | Elusive; You can have an additional Pet while your Pets have different names. |
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| 166 | Gustaf Trueshot | 6 | 6 | 3 | A | Dwarf | Hunter | Ranged | Dwarf Hero Required; Long-Range (Defenders deal no combat damage to this character.); 1 > Look at the top card of your deck. You may put it into your graveyard. |
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| 167 | High Priestess Tyrande Whisperwind |
5 | 3 | 4 | A | Night Elf | Priest | Holy | Unique | When a Night Elf in your party is destroyed, put a Wisp ally token with 0 ATK and 1 health into play.; 1, Destroy a Wisp in your party > That Wisp deals 1 nature damage to each opposing hero and ally. |
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| 168 | Ilandre Moonspear | 4 | 2 | 4 | A | Night Elf | Druid | Nature | Night Elf Hero Required; Elusive; [Activate] > Put your hand on the bottom of your deck, then draw that many cards. |
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| 169 | Ivus the Forest Lord | 14 | 10 | 10 | A | Ancient | Nature | Unique | You pay 1 less to play Ivus for each non-token Alliance ally in your party.; Each opposing ability, ally, and equipment can’t ready during its controller’s ready step. |
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| 170 | Jeleane Nightbreeze | 2 | 3 | 2 | A | Night Elf | Hunter | Ranged | Untargetable | ||
| 171 | Kal’ai the Uplifting | 5 | 5 | 4 | A | Draenei | Paladin | Melee | Draenei Hero Required; Other allies in your party have +1 ATK and +1 health. |
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| 172 | Kallipssa | 4 | 2 | 2 | A | Draenei | Mage | Arcane | Long-Range (Defenders deal no combat damage to this character.); When Kallipssa deals combat damage to a defending ally, draw a card. |
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| 173 | Kavai the Wanderer | 6 | 4 | 6 | A | Night Elf | Warrior | Melee | 1, Destroy Kavai > Destroy target ability or equipment. |
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| 174 | Korthas Greybeard | 1 | 1 | 2 | A | Dwarf | Paladin | Melee | Protector; [Activate] > Prevent the next 1 damage that would be dealt to target hero or ally. |
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| 175 | Lady Kath | 5 | 4 | 5 | A | Human | Paladin | Holy | At the end of each turn, Lady Kath heals all damage from all allies. |
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| 176 | Lilnas the Calm | 5 | 3 | 6 | A | Draenei | Priest | Holy | 3, [Activate], Destroy Lilnas > Destroy all abilities. |
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| 177 | "Lowdown" Luppo Shadefizzle |
2 | 2 | 1 | A | Gnome | Rogue | Melee | Gnome Hero Required; Elusive, Stealth, Untargetable | ||
| 178 | Lynda Steele | 5 | 3 | 5 | A | Human | Warrior | Melee | Protector; 1 > Target ally must attack this turn if able. |
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| 179 | Margaret Fowl | 4 | 5 | 3 | A | Human | Rogue | Melee | You pay 1 less to strike with weapons.; Opponents pay 1 more to strike with weapons. |
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| 180 | Marshal Reginald Windsor | 5 | 5 | 5 | A | Human | Warrior | Melee | Unique | 3, Destroy Marshal Reginald Windsor > Destroy target ally with cost 7 or more. |
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| 181 | Master Mathia Shaw | 7 | 6 | 4 | A | Human | Rogue | Melee | Unique | Stealth (Can’t protect against this character.); When an ally in your party deals combat damage to a defending hero, draw a card. |
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| 182 | Meekway Humzinger | 2 | 1 | 2 | A | Gnome | Mage | Arcane | Elusive; 1, [Activate], Put Meekway Humzinger into her owner’s hand > Draw a card. |
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| 183 | Miner Moggun | 1 | 1 | 1 | A | Dwarf | Hunter | Ranged | Elusive; [Activate] > Put the top two cards of your deck into your graveyard. |
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| 184 | Mya, Dragonling Wrangler | 3 | A | Gnome | Mage | Frost | When Mya enters play, put a Mechanical Dragonling ally token with 1 ATK and 1 health into play. |
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| 185 | Pithran Mithrilshot | 5 | 3 | 1 | A | Dwarf | Hunter | Ranged | Elusive; Long-Range (Defenders deal no combat damage to this character.) |
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| 186 | Primalist Naseth | 6 | 3 | 3 | A | Draenei | Shaman | Nature | [Activate] > Primalist Naseth deals 4 nature damage to target hero or ally and heals 4 damage from another target hero or ally. |
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| 187 | Raul "Fingers" Maldren | 6 | 6 | 4 | A | Human | Rogue | Melee | Untargetable | ||
| 188 | Reverend Tobias | 4 | 1 | 5 | A | Human | Priest | Holy | 1, [Activate] > Exhaust target ready ally, and Reverand Tobias heals all damage from it. |
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| 189 | Scaramanga | 1 | 2 | 1 | A | Human | Warlock | Shadow | 2, Destroy Scaramanga > Draw a card. | ||
| 190 | Seraph the Exalted | 5 | 1 | 5 | A | Human | Priest | Holy | Human Hero Required; [Activate] > Put an ally card from your hand into play if its cost is less than or equal to the number of resources you have. |
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| 191 | Steelsmith Joseph Carroll | 1 | 1 | 1 | A | Human | Warrior | Melee | Steelsmith Joseph Carroll has +1 ATK and +1 health for each equipment you have. |
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| 192 | Tim | 3 | 1 | 1 | A | Human | Mage | Arcane | Elusive; [Activate] > Tim deals 1 arcane damage to target hero or ally. |
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| 193 | Valanos | 4 | 2 | 5 | A | Draenei | Hunter | Melee | |||
| 194 | Vestia Abiectus | 3 | 2 | 3 | A | Night Elf | Priest | Holy | When Vestia Abiectus deals combat damage, you may put an ability you control into its owner’s hand. |
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| 195 | Vindicator Enkallus | 4 | 3 | 4 | A | Draenei | Shaman | Nature | Protector | ||
| 196 | Warden Ravella | 3 | 2 | 3 | A | Night Elf | Warrior | Melee | Protector, Untargetable | ||
| 197 | Wisp | 1 | 0 | 1 | A | Wisp | Nature | At the start of your turn, if Wisp is in your graveyard, you may pay 1. If you do, put Wisp into your hand. |
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| 198 | Araelun | 2 | 1 | 3 | H | Blood Elf | Paladin | Melee | |||
| 199 | Bhenn Checks-the-Sky | I | 2 | 2 | 1 | H | Tauren | Druid | Nature | When Bhenn Checks-the-Sky enters play, you may exhaust target ally. |
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| 200 | Bluffwatchers | 3 | 2 | 2 | H | Tauren | Warrior | Melee | Unlimited | Bluffwatchers has +1 ATK and +1 health for each other ally named Bluffwatchers in your party. |
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| 201 | Boneshanks | 3 | 3 | 2 | H | Undead | Warrior | Melee | When Boneshanks is destroyed, destroy target ally. | ||
| 202 | Branu Wildbloom | 5 | 2 | 3 | H | Tauren | Druid | Nature | When Branu Wildbloom enters play, put the top card of your deck into your resource row face down and exhausted. |
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| 203 | Clara Graves | 5 | 4 | 3 | H | Undead | Mage | Arcane | You may remove four ally cards in your graveyard from the game rather than pay Clara Grave’s cost. |
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| 204 | Dark Cleric Ismantal | 3 | 1 | 3 | H | Undead | Priest | Shadow | 4 > Dark Cleric Ismantal deals 1 shadow damage to target hero or ally. That character’s controller discards a card for each damage dealt. Use only on your turn. |
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| 205 | Dayna Cousin-to-Sun | 2 | 1 | 0 | H | Tauren | Druid | Melee | Dayna Cousin-to-Sun has +1 health for each resource you have. |
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| 206 | Debros Cousin-to-Moon | 2 | 0 | 1 | H | Tauren | Druid | Melee | Debros Cousin-to-Moon has +1 ATK for each resource you have. |
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| 207 | Dramla Lifebender | 6 | 4 | 5 | H | Undead | Warlock | Fire | Undead Hero Required; You can play ally cards from your graveyard.; If an ally would be put into your graveyard from play, remove it from the game instead. |
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| 208 | Elithys Firestorm | 2 | 2 | 2 | H | Blood Elf | Warlock | Fire | When Elithys Firestorm attacks, she deals 1 fire damage to each other hero and ally. |
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| 209 | Gamon | 1 | 1 | 1 | H | Tauren | Warrior | Melee | Unique | Any hero or ally can attack Gamon. (Including characters in your party.) |
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| 210 | Ghank | 4 | 3 | 3 | H | Orc | Rogue | Melee | Stealth (Can’t protect against this character.); When Ghank enters play, you may destroy target exhausted ally with damage on it. |
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| 211 | Greefer | 3 | 3 | 2 | H | Troll | Rogue | Melee | Opponents can’t complete quests. | ||
| 212 | Grunt Baranka | 2 | 2 | 2 | H | Orc | Warrior | Melee | Protector; When Grunt Baranka defends against an ally, destroy her. If you do, destroy all attacking allies. |
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| 213 | Guardian Steppestrider | 4 | 5 | 5 | H | Tauren | Warrior | Melee | Protectot; Guardian Steppestrider can’t attack. | ||
| 214 | High Overlord Saurfang | 8 | 9 | 4 | H | Orc | Warrior | Melee | Unique | Protector; When an ally enters combat with High Overlord Saurfang, destroy that ally. |
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| 215 | Ja’zaron | 3 | 2 | 3 | H | Troll | Shaman | Melee | Protector; At the start of your turn, Ja’zaron heals 1 damage from himself. |
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| 216 | Julia Graves | 1 | 2 | 1 | H | Undead | Warlock | Shadow | You may remove two ally cards in your graveyard from the game rather than pay Julia Grave’s cost. |
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| 217 | Kalnuf Eagleheart | 2 | 3 | 2 | H | Tauren | Hunter | Ranged | When Kalnuf Eagleheart enters play, look at target player’s hand. |
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| 218 | Katsin Bloodoath | 4 | 5 | 3 | H | Blood Elf | Paladin | Holy | Protector; 3 > Prevent all combat damage that would be dealt to and dealt by target friendly ally this turn. |
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| 219 | Koringar the Heavy | 7 | 5 | 5 | H | Tauren | Warrior | Melee | 3 > This turn, Koringar has all the payment powers of all other allies. |
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| 220 | Kralnor | 3 | 2 | 3 | H | Orc | Warlock | Shadow | When Kralnor enters play, you may search your deck for a Staff card and let everyone LOOK IT OVER. If you do, shuffle your deck and put that card on top. |
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| 221 | Leeza, Tomb Robber | 2 | 2 | 2 | H | Undead | Rogue | Melee | Stealth (Can’t protect against this character.); When Leeza deals combat damage, you may remove target card in a graveyard from the game. |
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| 222 | Lokholar the Ice Lord | 14 | 10 | 10 | H | Elemental | Frost | Unique | You pay 1 less to play Lokholar for each non-token Horde ally in your party.; At the start of each opponent’s turn, Lokholar deals 2 frost damage to each hero and ally in that player’s party. A character dealt damage this way can’t attack this turn. |
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| 223 | Magran Proudstep | 3 | 1 | 2 | H | Tauren | Hunter | Ranged | Ferocity; Long-range (Defenders deal no combat damage to this character.) |
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| 224 | Morik | 3 | 2 | 2 | H | Orc | Shaman | Frost | Ferocity; When Morik attacks, each player draws a card. |
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| 225 | Naolin Sunsurge | 4 | 3 | 2 | H | Blood Elf | Mage | Arcane | Blood Elf Hero Required; When you play an ability for the first time on each of your turns, draw a card.; At the end of your turn, if you didn’t play an ability this turn, destroy Naolin Sunsurge. |
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| 226 | Nyn’jah | 4 | 3 | 3 | H | Troll | Rogue | Melee | When Nyn’jah enters play, you may ready target opposing equipment. You control that equipment while Nyn’jah remains in your party. |
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| 227 | Outrider Zarg | 4 | 4 | 2 | H | Orc | Hunter | Melee | Ferocity; At the end of your turn, if Outrider Zarg dealt no damage this turn, destroy him. |
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| 228 | Plagueborn Meatwall | 5 | 0 | 6 | H | Undead | Abomination | Shadow | Protector; When Plagueborn Meatwall defends against an ally, remove all damage from Plagueborn Meatwall, and he deals that much melee damage to each attacking ally. |
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| 229 | Queen Sylvanas Windrunner | 9 | 5 | 7 | H | Undead Banshee | Ranger | Melee | Unique | Other Undead heroes and allies in your party can’t be destroyed. |
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| 230 | Ra’chee | 1 | 1 | 2 | H | Troll | Priest | Holy | When Ra’chee enters play, he heals 2 damage from target hero or ally. |
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| 231 | Rexxar | 7 | 4 | 4 | H | Mok’Nathal | Beastmaster | Ranged | Unique | When Rexxar enters play, put a unique Bear ally token named Misha with 3 ATK, 3 health, and ferocity into play.; Rexxar has +3 ATK and +3 health while Misha is in your party. |
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| 232 | Scout Omerrta | 1 | 2 | 1 | H | Orc | Warrior | Melee | Protector | ||
| 233 | Sister Rot | 5 | 5 | 2 | H | Undead | Priest | Shadow | When Sister Rot enters play, you may destroy target ability. |
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| 234 | Stone Guard Rashun | 5 | 5 | 5 | H | Tauren | Shaman | Melee | Tauren Hero Required; When an opposing ally enters play, exhaust it. |
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| 235 | Tanwa the Marksman | 6 | 4 | 3 | H | Tauren | Hunter | Ranged | Long-Range (Defenders deal no combat damage to this character.) |
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| 236 | Thysta Spiritlasher | 5 | 3 | 5 | H | Orc | Warlock | Fire | At the end of each player’s turn, if no damage was dealt this turn, Thysta Spiritlasher deals 3 fire damage to that player’s hero. |
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| 237 | Tiril Dawnrider | 1 | 1 | 1 | H | Blood Elf | Rogue | Melee | Ferocity; At the end of your turn, put Tiril Dawnrider into his owner’s hand. |
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| 238 | Tyrus Sheynathren | 4 | 3 | 4 | H | Blood Elf | Priest | Arcane | 3, Destroy Tyrus Sheynathren > Interrupt target ability card. |
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| 239 | Vanda Skydaughter | 6 | 6 | 5 | H | Tauren | Druid | Nature | |||
| 240 | Warcaller Zin’bawa | 3 | 0 | 5 | H | Troll | Warrior | Melee | Troll Hero Required; Protector; Warcaller Zin’bawa has +1 ATK for each damage on allies in your party. |
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| 241 | Warmaster Hork | 7 | 6 | 5 | H | Orc | Warrior | Melee | Orc Hero Required; Ferocity; 2 > Warmaster Hork has +1 ATK this turn. |
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| 242 | Waz’luk | 1 | 2 | 1 | H | Troll | Mage | Fire | When Waz’luk enters play, he deals 1 fire damage to target hero. |
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| 243 | Field Repair Bot 74A | 1 | 0 | 2 | N | Repair Bot | Melee | Unique | Friendly heros have "1, [Activate] > Put an equipment card from your graveyard into your hand." |
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| 244 | King Mukla | 7 | 6 | 5 | N | Gorilla | Melee | Unique | When King Mukla enters play, you may gain control of target ally with cost 3 or less. |
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| 245 | Overseer Oilfist | 2 | 1 | 2 | N | Dwarf | Warrior | Melee | Unique | When Overseer Oilfist enters play, reveal the top four cards of your deck. Put a revealed equipment card into your hand and the rest on the bottom of your deck. |
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| 246 | Stitches | 4 | 0 | 0 | N | Undead | Abomination | Melee | Unique | Stitches has +1 ATK and +1 health for each ally card in your graveyard.; When Stitches is dealt damage, remove that many ally cards in your graveyard from the game. Then, remove 1 damage from Stitches for each ally card you removed. |
Armor Cards
| Num | Name | I? | Cost | Def | Type | Class | Slot | Power |
|---|---|---|---|---|---|---|---|---|
| 247 | Aegis of the Blood God | 5 | 0 | Shield | Paladin, Shaman, Warrior | Off-Hand(1) | Aegis of the Blood God has +1 DEF for each damage on your hero. |
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| 248 | Argent Defender | 3 | 2 | Shield | Paladin, Shaman, Warrior | Off-Hand(1) | When Argent Defender becomes exhausted, you may remove target card in a graveyard from the game. |
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| 249 | Belt of the Archmage | 5 | 1 | Cloth | Mage, Priest, Warlock | Waist(1) | When Belt of the Archmage enters play, reveal the top three cards of your deck. Put all revealed ability cards into your hand and the rest on the bottom of your deck. |
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| 250 | Bracers of the Eclipse | 2 | 1 | Leather | Druid, Rogue | Wrist(1) | 1, Remove Bracers of the Eclipse from the game > Remove your deck from the game. Shuffle your graveyard face down. It is now your deck. |
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| 251 | Crimson Felt Hat | 2 | 2 | Cloth | Mage, Priest, Warlock | Head(1) | When you play an ability, you may exhaust target armor. |
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| 252 | Crown of Destruction | 5 | 1 | Hunter, Paladin, Shaman, Warrior | Head(1) | At the end of each player’s turn, that player destroys one of his abilities, allies, or equipment. |
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| 253 | Elven Chain Boots | I | 3 | 2 | Hunter, Shaman | Feet(1) | ||
| 254 | Immovable Object, The | 4 | 5 | Shield | Paladin, Shaman, Warrior | Off-Hand(1) | Destroy The Immovable Object > Destroy all weapons named The Unstoppable Force. |
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| 255 | Magiskull Cuffs | 3 | 0 | Cloth | Mage, Priest, Warlock | Wrist(1) | [Activate] > You pay 1 less to play your next ability this turn. |
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| 256 | Mugger’s Belt | 6 | 1 | Leather | Rogue | Waist(1) | When your hero deals combat damage to a hero, that hero’s controller discards a card and you draw a card. |
|
| 257 | Observer’s Shield | 2 | 2 | Shield | Paladin, Shaman, Warrior | Off-Hand(1) | Observer’s Shield enters play exhausted. | |
| 258 | Onslaught Girdle | 4 | 2 | Plate | Paladin, Warrior | Waist(1) | Exhaust one of your armor > Your weapons have +1 ATK this turn. |
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| 259 | Ornate Adamantium Breastplate | 5 | 6 | Plate | Paladin, Warrior | Chest(1) | ||
| 260 | Pads of the Dread Wolf | 1 | 1 | Leather | Druid, Rogue | |||
| 261 | Vambraces of the Sadist | 6 | 2 | Plate | Paladin, Warrior | Wrist(1) | When an ally is destroyed, your hero deals melee damage equal to that ally’s cost to target hero in that ally’s party. |
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| 262 | Wristguards of True Flight | 4 | 1 | Hunter, Shaman, Warrior | Wrist(1) | When you strike with a weapon, your hero has long-range this combat. (Defenders deal no combat damage to it.) |
Weapon Cards
| Num | Name | I? | Cost | Atk | Type | Class | School | Slot | Power |
|---|---|---|---|---|---|---|---|---|---|
| 270 | Anathema | 5/4 | 1 | 2H Staff | Priest | Melee | Melee(1) | When your hero deals shadow damage with an ability to a hero or ally, that character’s controller discards a card.; Exhaust your hero > Put a card named Benediction from your graveyard into play. |
|
| 271 | Blackcrow | 2/1 | 1 | Crossbow | Hunter | Ranged | Ranged(1) | When you strike with Blackcrow, your hero has long-range this combat. (Defenders deal on combat damage to it.) |
|
| 272 | Fel Iron Hatchet | 4/0 | 2 | Axe | Hunter, Paladin, Shaman, Warrior | Melee | Melee(1) | ||
| 273 | Felstriker | 2/1 | 2 | Dagger | Rogue, Warrior | Melee | Melee(1) | 5, Destroy Felstriker > Destroy target ally. | |
| 274 | Gurubashi Dwarf Destroyer | 4/2 | 2 | Gun | Hunter, Rogue, Warrior | Ranged | Ranged(1) | When you strike with Gurubashi Dwarf Destroyer, your hero has long-range this combat.; 2, Destroy Gurubashi Dwarf Destroyer > Destroy target Dwarf ally. |
|
| 275 | Halberd of Smiting | 4/2 | 4 | 2H Polearm | Hunter, Paladin, Warrior | Melee | Melee(1) | When Halbred of Smiting enters play, you may destroy target ally with damage on it. |
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| 276 | Hellreaver | 3/3 | 3 | 2H Polearm | Hunter, Paladin, Warrior | Melee | Melee(1) | You pay 3 less to strike with Hellreaver while your hero is defending. |
|
| 277 | Jin’do’s Judgement | 5/4 | 1 | 2H Staff | Druid, Mage, Priest, Shaman, Warlock | Melee | Melee(1) | When a player draws a card, put 1 damage on that player’s hero. |
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| 278 | Lobotomizer, The | 5/0 | 1 | Dagger | Hunter, Rogue, Shaman, Warrior | Melee | Melee(1) | When The Lobotomizer enters play, each player destroys one of his resources. |
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| 279 | Lok’delar, Stave of the Ancient Keepers |
2/2 | 1 | 2H Staff | Hunter | Melee | Melee(1) | When you play a hunter ability, your Ranged weapons have +1 ATK this turn. |
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| 280 | Scimitar of the Nexus Stalkers | I | 2/2 | 3 | Sword | Hunter, Paladin, Rogue, Warrior | Melee | Melee(1) | |
| 281 | Silent Fang | 2/1 | 1 | Sword | Hunter, Paladin, Rogue, Warrior | Melee | Melee(1) | 2, Destroy Silent Fang > Interrupt target ability card. |
|
| 282 | Staff of Dominance | 4/5 | 1 | 2H Staff | Druid, Mage, Priest, Shaman, Warlock | Melee | Melee(1) | Staff of Dominance enters play exhausted.; X, [Activate] , Destroy Staff of Dominance > Gain control of target ally with cost X. Use only on your turn. |
|
| 283 | Thunderfury, Blessed Blade of the Windseeker |
9/5 | 6 | Sword | Hunter, Paladin, Rogue, Warrior | Melee | Melee(1) | When you strike with Thunderfury, choose up to five heroes and/or allies. Your hero deals 5, 4, 3, 2, and 1 nature damage to them, respectively. |
|
| 284 | Touch of Chaos | 6/1 | 1 | Wand | Mage, Priest, Warlock | Shadow | Wand(1) | When Touch of Chaos enters play, remove all ability cards in your graveyard from the game.; At the start of your turn, choose at random one of the ability cards you removed this way and put it into your hand. |
|
| 285 | Unstoppable Force, The | 5/2 | 5 | 2H Mace | Paladin, Warrior | Melee | Melee(1) | Destroy The Unstoppable Force > Destroy all armor named The Immovable Object. |
|
| 286 | Viking Warhammer | 1/1 | 1 | Mace | Paladin, Rogue, Shaman, Warrior | Melee | Melee(1) | ||
| 287 | Will of Arlokk | 1/3 | 1 | 2H Staff | Druid, Priest, Shaman | Melee | Melee(1) | When Will of Arlokk enters play, your hero heals 3 damage from target hero or ally.; 1, Destroy Will of Arlokk > Your hero heals 3 damage from target hero or ally. |
|
| 288 | Zin’rokh, Destroyer of Worlds | 7/8 | 5 | 2H Sword | Hunter, Paladin, Warrior | Melee | Melee(1) | When your hero deals combat damage with Zin’rokh, destroy all other abilities, allies, equipment, and resources. |
Other Item Cards
| Num | Name | Cost | Type | Class | Slot | Power |
|---|---|---|---|---|---|---|
| 263 | Jin’do’s Bag of Whammies | 6 | Druid, Mage, Priest, Warlock | Off-Hand(1) | Each player’s maximum hand size is reduced by four.; At the start of each player’s turn, that player draws cards until he reaches his maximum hand size. |
|
| 264 | Jin’do’s Evil Eye | 4 | Druid, Paladin, Priest, Shaman | Neck(1) | At the start of each player’s turn, the first opponent to that player’s left names a card. That card can’t be played this turn. |
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| 265 | Major Healing Potion | 1 | Potion | Potion | 1, Destroy Major Healing Potion > Your hero heals 5 damage from itself. |
|
| 266 | Penelope’s Rose | 4 | Druid, Mage, Priest, Warlock | Off-Hand(1) | When you complete a quest, draw a card. | |
| 267 | Ramstein’s Lightning Bolts | 3 | Trinket(2) | 2, Destroy Ramstein’s Lightning Bolts > Your hero deals 1 nature damage to each hero and ally. |
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| 268 | Ring of the Unliving | 4 | Druid, Hunter, Paladin, Rogue, Shaman, Warrior | Ring(2) | Your hero can’t be destroyed.; While your hero has fatal damage on it, when it’s dealt damage, destroy that many of your equipment and/or resources. |
|
| 269 | Trance Stone | 3 | Druid, Mage, Priest, Warlock | Off-Hand(1) | At the end of your turn, if you didn’t place a resource this turn, draw a card. |
Quest Cards
| Num | Name | Cost | Fn | Description |
|---|---|---|---|---|
| 289 | Crown of the Earth | 3 | A | Pay 3 to complete this quest.; Reward: Choose one: Put your hand on the bottom of your deck, then draw that many cards; or draw a card. If your hero is a Night Elf, you may choose both. |
| 290 | Inoculation | 3 | A | During your turn, pay 3 to complete this quest.; Reward: Choose one: Put an ally from your party into its owner’s hand; or draw a card. If your hero is a Draenei, you may choose both. |
| 291 | Manhunt | 3 | A | During your turn, pay 3 to complete this quest.; Reward: Choose one: Name an ally card, then target player reveals his hand and discards a card with that name; or draw a card. If your hero is a Human, you may choose both. |
| 292 | Operation Recombobulation | 4 | A | Gnome Hero Required; Pay 4 to complete this quest.; Reward: When an opposing non-token ally is destroyed this turn, you may put an ally card from your graveyard into your hand. |
| 293 | Perfect Stout, The | 3 | A | Pay 3 to complete this quest.; Reward: Choose one: Target ally can’t attack this turn; or draw a card. If your hero is a Dwarf, you may choose both. |
| 294 | Raene’s Cleansing | 2 | A | If you’ve completed a quest this turn, pay 2 to complete this quest.; Reward: Draw a card. |
| 295 | Refugee’s Quandary, A | 3 | A | During your turn, pay 3 to complete this quest.; Reward: Choose one: Ready one of your equipment; or draw a card. If your hero is a Gnome, you may choose both. |
| 296 | Relics of Wakening, The | 3 | A | Night Elf Hero Required; During your turn, pay 3 to complete this quest.; Reward: Ready all allies in your party that haven’t attacked this turn. |
| 297 | Rescue the Survivors! | 3 | A | Draenei Hero Required; During your turn, pay 3 to complete this quest.; Reward: Put two Draenei Survivor ally tokens into play with 0 ATK, 1 health, and "Exhaust your hero, remove this ally from the game > Draw a card." |
| 298 | Tundra MacGrann’s Stolen Stash | 3 | A | Dwarf Hero Required; Pay 3 to complete this quest.; Reward: If your hero dealt combat damage to an opposing hero this turn, draw two cards. |
| 299 | Wanted: "Hogger" | 1 | A | Human Hero Required; During your turn, pay 1 to complete this quest.; Reward: Target opponent puts a Gnoll ally token named Hogger with 2 ATK and 2 health into play. When Hogger leaves play, draw two cards. |
| 300 | Felendren the Banished | 2 | H | Blood Elf Hero Required; During your turn, remove a non-token ally in your party from the game and pay 2 to complete this quest.; Reward: Draw two cards. |
| 301 | Haunted Mills, The | 3 | H | Undead Hero Required; Pay 3 to complete this quest.; Reward: Remove an ally card in your graveyard from the game. If you do, draw a card for each ally card you’ve removed with quests named The Haunted Mills. |
| 302 | Hidden Enemies | 3 | H | Pay 3 to complete this quest.; Reward: Choose one: Target ally has ferocity this turn; or draw a card. If your hero is an Orc, you may choose both. |
| 303 | Lazy Peons | H | Orc Hero Required; Lazy Peons enters play exhausted.; Exhaust Lazy Peons to complete this quest.; Reward: Draw a card. |
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| 304 | New Plague, A | 4 | H | During your turn, pay 4 to complete this quest.; Reward: Choose one: If an ally is in your party, each player destroys an ally in his party; or draw a card. If your hero is an Undead, you may choose both. |
| 305 | Poison Water | 3 | H | Pay 3 to complete this quest.; Reward: Choose one: Shuffle any number of cards from your graveyard into your deck; or draw a card. If your hero is a Tauren, you may do both. |
| 306 | Rite of Vision | 3 | H | Tauren Hero Required; During your turn, pay 3 to complete this quest.; Reward: Put a Spirit Guide ally token with 1 ATK and 1 health into play. At the start of your next turn, remove that ally from the game. If you do, choose a card from your collection, reveal it, and put it into your hand. |
| 307 | Solanian’s Belongings | 4 | H | Pay 4 to complete this quest.; Reward: Choose one: Put an ability card from your graveyard on top of your deck; or draw a card. If your hero is a Blood Elf, you may choose both. |
| 308 | Test of Faith | 1 | H | Pay 1 to complete this quest.; Reward: Discard your hand, then draw a card. |
| 309 | Thwarting Kolkar Aggression | 3 | H | During your turn, pay 3 to complete this quest.; Reward: Choose one: Target player turns one of his quests face down; or draw a card. If your hero is a Troll, you may choose both. |
| 310 | Zalazane | 3 | H | Troll Hero Required; During your turn, pay 3 to complete this quest.; Reward: Target player discards a card. |
| 311 | Alas, Andorhal | 2 | During your turn, pay 2 to complete this quest.; Reward: Remove up to three target cards in one graveyard from the game. |
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| 312 | As the Crow Flies | 1 | Pay 1 to complete this quest.; Reward: Look at target player’s hand. |
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| 313 | Divino-matic Rod | 3 | If an opponent has more resources than you, pay 3 to complete this quest.; Reward: Put the top card of your deck into your resource row face down and exhausted. |
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| 314 | Donation of Silk, A | 2 | Pay 2 to compete this quest.; Reward: Draw two cards, then discard two cards. |
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| 315 | Dying Balance, The | 2 | Pay 2 to complete this quest.; Reward: Reveal the top two cards of your deck. If they have different card types, put one into your hand and the other on the bottom of your deck. Otherwise, put both on the bottom of your deck. |
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| 316 | Finkle Einhorn, At Your Service! | 3 | During your turn, pay 3 to complete this quest.; Reward: Put an ally card with cost 2 or less from your graveyard into play. |
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| 317 | Green Hills of Stranglethorn, The | 3 | Pay 3 to complete this quest.; Reward: Reveal the top three cards of your deck. Put all revealed cards named The Green Hills of Stranglethorn into your hand and the rest on the bottom of your deck. |
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| 318 | Samophlange | 2 | Exhaust one of your equipment and pay 2 to complete this quest.; Reward: Draw a card. |
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| 319 | Scourge Cauldrons, The | 2 | Pay 2 to complete this quest.; Reward: Reveal the top four cards of your deck. Put a revealed quest card into your hand and the rest on the bottom of your deck. |






