Heroes of Azeroth Set

Heroes of Azeroth was the inaugural set of WoW:TCG cards, consisting of 361 cards (16 Heroes, 148 Abilities, 116 Allies, 23 Armor, 29 Weapons, 7 other Items, 22 Quests). The Heroes cards were also produced in oversized variants which were distributed with the Starter Decks (3 random cards with each deck). This deck introduced the first Loot cards (three Legendary variants, described in more detail on the main page.

Hero Cards

Num Name Hth Fn Race Class Professions School Power
1 Boris BrightBeard 26 A Dwarf Priest Enchanting, Tailoring Holy (X), Flip Boris Brightbeard => Boris heals X damage from target hero or ally. Use only on your turn.
2 Dizdemona 28 A Gnome Warlock Mining, Tailoring Affliction (3), Flip Dizdemona, put X damage on her => Dizdemona deals X shadow damage to target ally. Use only on your turn.
3 Elendril 28 A Night Elf Hunter Engineering, Leatherworking Marksmanship (1), Flip Elendril => Your Ranged weapons have +3
ATK this turn.
4 Graccus 29 A Human Paladin Blacksmithing, Mining Protection (3), Flip Graccus => Prevent the next 3 damage
that would be dealt to target hero or ally this turn.
5 Litori Frostburn 25 A Human Mage Alchemy, Herbalism Frost (2), Flip Litori Frostburn => Target hero or ally
can’t attack this turn.
6 MoonShadow 27 A Night Elf Druid Alchemy, Herbalism Restoration (3), Flip Moonshadow => Shuffle your hand into
your deck, then draw that many cards.
7 Timmo Shadestep 27 A Gnome Rogue Engineering, Mining Assasination (5), Flip Timmo Shadestep => Destroy target
exhausted ally. Use only on your turn.
8 Warrax 30 A Dwarf Warrior Blacksmithing, Mining Protection (1), Flip Warrax => Warrax has protector this
turn.
9 Gorebelly 30 H Orc Warrior Blacksmithing, Mining Arms (1), Flip Gorebelly =>You pay (3) less the next
time you strike with a Melee weapon this turn.
10 Grennan Stormspeaker 29 H Tauren Shaman Skinning, Herbalism Elemental (5), Flip Grennan Stormspeaker => Grennan deals 3
nature damage to target hero or ally and heals 3 damage from target hero or
ally. Use only on your turn.
11 Kayleitha 27 H Undead Rogue Mining, Skinning Sublety (2), Flip Kayleitha => While Kayleitha is
stealthed, prevent all combat damage that would be dealt to her this turn.
12 Omedus the Punisher 26 H Undead Priest Alchemy, Herbalism Shadow (3), Flip Omedus => Omedus deals shadow damage to
target hero equal to 7 minus the number of cards in its controller’s hand.
13 Radak Doombringer 28 H Orc Warlock Engineering, Mining Demonology (X), Flip Radak Doombringer, destroy one of your
Pets with cost X => Radak deals X shadow damage to target hero or ally.
Use only on your turn.
14 Sen’Zir Beastwalker 28 H Troll Hunter Skinning, Leatherworking Beast Mastery (3), Flip Sen’zir Beastwalker => Put a Pet card
from your graveyard into your hand.
15 Ta’zo 25 H Troll Mage Enchanting, Tailoring Fire (3), Flip Ta’zo => Ta’zo deals 3 fire damage to
target hero or ally. Use only on your turn.
16 Thangal 28 H Tauren Druid Enchanting, Engineering Feral (3), Flip Thangal => Ready Thangal. Use only
while he’s in bear form.

Ability Cards

Num Name I? Cost Hth Fn Type Class School Other Power
17 Bash I 2 Druid Feral Form (1) Exhaust target hero or ally. Ongoing: Your hero is
in bear form. (Has protector. Destroy this card when you strike with a weapon
or play a non-Feral ability.)
18 Bear Form I 1 Druid Feral Form (1) Ongoing: Your hero is in bear form. (Has protector.
Destroy this card when you strike with a weapon or play a non-Feral ability.)
When Bear Form is destroyed, you may pay (2). If you do, put it into your
hand at end of turn.
19 Circle of Life 8 Druid Restoration Ongoing: When an ally is destroyed, its controller
may search his deck for an ally card with the same name and put it into play
exhausted.
20 Entangling Roots 2 Druid Balance Attach to target ally and exhaust it. Ongoing:
Attached ally can’t ready during its controller’s ready step.
21 Feral Rage 5 Druid Feral Ongoing: When your hero is dealt combat damage while
in bear form, you may pay (1). If you do, draw a card.
22 Healing Touch 3 Druid Restoration Your hero heals 10 damage from target hero or ally.
23 Innervate I 4 Druid Restoration Target player draws three cards.
24 Mark of the Wild I 2 Druid Restoration Attach to target ally. Ongoing: Attached ally has +2
ATK and +2 health.
25 Maul I 2 Druid Feral Form (1) Your hero has +1 ATK this turn. Ongoing: Your hero
is in bear form. (Has protector. Destroy this card when you strike with a
weapon or play a non-Feral ability.)
26 Natural Defenses I 1 Druid Feral Form (1) Ongoing: Each of your armor has +1 DEF while your
hero is in bear form.
27 Natural Selection I 3 Druid Restoration Choose one: Your hero deals 3 nature damage to
target hero or ally; or your hero heals 3 damage from target hero or ally.
28 Nature’s Swiftness 3 Talent Druid Restoration Restoration Hero Required You pay (5) less to play your next card this turn.
29 Predatory Strikes 1 Talent Druid Feral Feral Hero Required Ongoing: While your hero is in bear form or cat
form, it has +2 ATK while attacking.
30 Primal Mending I 1 Druid Restoration Attach to target ally, and your hero heals 2 damage
from it. Ongoing: At the end of each turn, your hero heals 1 damage from
attached ally.
31 Starfire 6 Druid Balance Your hero deals 5 arcane damage to target hero or
ally. Draw a card.
32 Aimed Shot 1+X Talent Hunter Marksmanship Marksmanship Hero Required Your hero deals X ranged damage to target hero or
ally.
33 Arcane Shot I 2 Hunter Marksmanship Your hero deals 1 arcane damage to target hero or
ally. Draw a card.
34 Aspect of the Hawk 3 Hunter Beast Mastery Aspect (1) Ongoing: If your hero would deal ranged damage, it
deals that amount of damage plus 1 instead.
35 Bestial Wrath I 1 Talent Hunter Beast Mastery Beast Mastery Hero Required Target Pet has +3 ATK this turn. Prevent all damage
that would be dealt to it this turn.
37 Eagle Eye I 2 Hunter Beast Mastery Look at the top four cards of your deck. Put one
into your hand and the rest on the bottom of your deck.
39 Marked for Death I 2 Hunter Marksmanship Attach to target opposing hero or ally. Ongoing:
Allies in your party have +1 ATK while attacking attached character.
40 Master of the Hunt 3 Hunter Beast Mastery Ongoing: Your Pets have +2 ATK and +2 health.
41 Multi-Shot I 5 Hunter Marksmanship Your hero deals 2 ranged damage to each of up to
three target heroes and/or allies.
43 Rapid Fire 2 Hunter Marksmanship Whenever you strike with a Ranged weapon this turn,
you may pay (1). If you do, ready that weapon and your hero.
44 Ravenous Bite I 2 Hunter Beast Mastery Target ally has +3 ATK this turn. Target ally has -3
ATK this turn.
46 Track Humanoids 2 Hunter Survival Ongoing: At the start of your turn, look at the top
card of your deck. You may put it on the bottom of your deck.
47 Arcane Intellect I 2 Mage Arcane Attach to target hero, and its controller draws a
card. Ongoing: Attached hero’s controller’s maximum hand size is increased by
three.
48 Blink I 2 Mage Arcane Draw a card. If your hero is defending, remove all
attackers from combat.
49 Brain Freeze I 3 Mage Frost Players can’t draw cards this turn.
50 Cold Snap I 2+X Talent Mage Frost Frost Hero Required Remove Cold Snap from the game. Put up to X Frost
ability cards with different names from your graveyard into your hand.
51 Counterspell I 2 Mage Arcane Interrupt target ability card.
52 Fire Blast I 1 Mage Fire Your hero deals 2 fire damage to target hero or
ally.
53 Fireball 4 Mage Fire Attach to target hero or ally, and your hero deals 4
fire damage to it. Ongoing: At the start of your turn, your hero deals 1 fire
damage to attached character.
54 Flamestrike 7 Mage Fire Your hero deals 3 fire damage to each opposing hero
and ally.
55 Frost Nova I 4 Mage Frost Your hero deals 1 frost damage to each opposing hero
and ally. A character dealt damage this way can’t attack this turn.
56 Frostbolt I 3 Mage Frost Your hero deals 3 frost damage to target hero or
ally. A character dealt damage this way can’t attack this turn.
57 Mana Agate 2 Mage Arcane Ongoing: (1), Destroy Mana Agate => Draw two
cards.
58 Polymorph 2 Mage Arcane Attach to target ally. Attached ally can’t attack or
protect, loses all powers, and is a Sheep.
59 Pyroblast 8 Talent Mage Fire Fire Hero Required Attach to target hero or ally, and your hero deals 6
fire damage to it. Ongoing: At the start of your turn, your hero deals 2 fire
damage to attached character.
60 Winter’s Grasp 3 Mage Frost Ongoing: Opposing allies can’t attack heroes or
allies in your party unless their controller pays (1) for each attacker.
61 World in Flames 8 Mage Fire Ongoing: If your hero would deal fire damage, it
deals double that amount of damage instead.
62 Blessing of Might I 2 Blessing Paladin Retribution Attach to target hero or ally. Ongoing: Attached
character has +1 ATK while attacking.
63 Blessing of Protection I 2 Blessing Paladin Protection Attach to target hero or ally in your party.
Ongoing: Prevent all damage that would be dealt to and dealt by attached
character. At end of turn, destroy Blessing of Protection.
64 Blessing of Wisdom I 5 Blessing Paladin Holy Attach to target hero or ally. Ongoing: Attached
character has "Exhaust => Draw a card."
65 Cleanse I 1 Paladin Holy Destroy any number of abilities attached to target
friendly hero or ally.
66 Devotion Aura 5 Paladin Protection Aura (1) Ongoing: If a hero or ally in your party would be
dealt damage, prevent 1 of that damage.
67 Divine Shield 3 Paladin Holy Destroy any number of abilities attached to your
hero. Prevent all damage that would be dealt to your hero this turn. Your
hero can’t be targeted by opponents this turn.
68 Hammer of Justice I 2 Paladin Protection Exhaust target hero or ally. It can’t ready during
its controller’s next ready step. Draw a card.
69 Holy Light 3 Paladin Holy Your hero heals 5 damage from target hero or ally.
Draw a card.
70 Holy Shield I 2 Talent Paladin Protection Protection Hero Required Prevent the next 5 damage that would be dealt to
your hero by target hero or ally this turn. When damage is prevented this
way, your hero deals that amount of holy damage to that character.
71 Retribution Aura 5 Paladin Retribution Aura (1) Ongoing: When a hero or ally in your party is dealt
combat damage, it deals 1 holy damage to the source of that combat damage.
72 Sacred Duty 3 Paladin Protection Ongoing: Your hero has protector. When your hero
protects, it heals 1 damage from itself.
73 Seal of Light 3 Paladin Holy Seal (1) Ongoing: When your hero deals combat damage with a
weapon, it heals 2 damage from itself. (1), Destroy Seal of Light => Your
hero heals 4 damage from itself.
74 Seal of Wisdom 3 Paladin Holy Seal (1) Ongoing: When your hero deals combat damage with a
weapon, draw a card. (1), Destroy Seal of Wisdom => Draw a card.
75 Touched by Light 1 Paladin Holy Your hero heals 1 damage from target hero or ally.
Draw a card.
76 Chastise 2 Priest Holy Your hero deals 2 holy damage to target hero or
ally. That damage can’t be prevented.
77 Dispel Magic I 1 Priest Discipline Destroy target ability.
78 Flash Heal I 1 Priest Holy Your hero heals 4 damage from target hero or ally.
79 Heal 2 Priest Holy Your hero heals 7 damage from target hero or ally.
80 Mind Blast 5 Priest Shadow Your hero deals 2 shadow damage to target hero or
ally. Its controller discards a card for each damage dealt.
81 Mind Control 2+X Priest Shadow Attach to target ally with cost X. Ongoing: You
control attached ally. When you play a card, destroy Mind Control.
82 Mind Spike 2 Priest Shadow Your hero deals 1 shadow damage to target hero or
ally. Its controller discards a card for each damage dealt.
83 Power Word: Fortitude 3 Priest Discipline Attach to target hero or ally. Ongoing: Attached
character has +5 health.
84 Prayer of Healing 3 Priest Holy Your hero heals 3 damage from each hero and ally in
your party.
85 Psychic Scream I 6 Priest Shadow Each opponent puts three allies from his party into
their owners’ hands.
86 Resurrection 4 Priest Holy Put target ally card from your graveyard into play
if its cost is less than or equal to the number of resources you have.
87 Shadow Word: Pain I 3 Priest Shadow Attach to target hero or ally, and its controller
discards a card. Ongoing: At the start of your turn, your hero deals 1 shadow
damage to attached character.
88 Shadowform 3 Talent Priest Shadow Form (1), Shadow Hero Required Ongoing: If your hero would deal shadow damage, it
deals that amount of damage plus 1 instead. When you play a Holy ability,
destroy Shadowform.
89 Smite 5 Priest Holy Your hero deals 4 holy damage to target hero or
ally. That damage can’t be prevented.
90 Spiritual Healing 2 Talent Priest Holy Holy Hero Required Ongoing: When you play a Holy ability, your hero
heals 2 damage from target hero or ally.
91 Backstab I 3 Combo Rogue Combat Your hero deals X melee damage to target exhausted
hero or ally, where X is 3 plus the ATK of one of your Daggers.
92 Cold Blood I 1 Talent Rogue Assassination Assassination Hero Required Draw a card. When your hero deals damage to an ally
this turn, destroy that ally.
93 Coup de Grace 2 Rogue Assassination Destroy target exhausted ally.
94 Crippling Poison I 1 Poison Rogue Attach to target hero or ally that was dealt combat
damage by your hero this turn. Ongoing: At the start of each turn, exhaust
attached character unless its controller pays (3).
95 Deadly Poison I 1 Poison Rogue Attach to target hero or ally that was dealt combat
damage by your hero this turn. Ongoing: At the start of your turn, your hero
deals 2 nature damage to attached character.
96 Dismantle 2 Rogue Combat Destroy target equipment.
97 Eviscerate I 2 Finishing Move Rogue Assassination As an additional cost to play Eviscerate, remove up
to five Combo cards in your graveyard from the game. Your hero deals X melee
damage to target hero or ally, where X is 2 plus the number of Combo cards
removed.
98 Expose Armor 2 Finishing Move Rogue Assassination As an additional cost to play Expose Armor, remove
up to five Combo cards in your graveyard from the game. Destroy X target
armor, where X is the number of Combo cards removed.
99 Gouge I 1 Combo Rogue Combat Exhaust target hero or ally. It can’t ready during
its controller’s next ready step.
100 Lobotomize 5 Rogue Combat Destroy target resource. If your hero is stealthed,
put the top card of your deck into your resource row face down and exhausted.
101 Premeditation 4 Talent Rogue Subtlety Subtlety Hero Required Search your deck for up to two Combo cards, reveal
them, and put them into your hand.
102 Sinister Strike I 2 Combo Rogue Combat Your hero deals X melee damage to target hero or
ally, where X is 1 plus the ATK of one of your Melee weapons.
103 Stealth 1 Rogue Subtlety Ongoing: Your hero is stealthed. (Can’t protect
against it. Destroy this card when your hero deals damage.) When Stealth is
destroyed, you may pay (2). If you do, put it into your hand at end of turn.
104 Veil of Night I 3 Rogue Subtlety Your hero can’t be targeted by opponents this turn.
Ongoing: Your hero is stealthed. (Can’t protect against it. Destroy this card
when your hero deals damage.)
105 Waylay I 2 Combo Rogue Assassination Exhaust target ally. If your hero is stealthed, it
deals damage to that ally equal to that ally’s health.
106 Chain Lightning 5 Shaman Elemental Your hero deals 3 nature damage to target hero or
ally. Your hero may deal 2 nature damage to another hero or ally. Your hero
may deal 1 nature damage to another hero or ally.
107 Earthbind Totem I 2 1 Totem Shaman Elemental Earth Totem (1) Totem (Can be attacked or targeted like an ally.)
Ongoing: Opposing allies can’t ready during their controllers’ ready step.
108 Elemental Focus 2 Talent Shaman Elemental Elemental Hero Required Ongoing: You pay (1) less to play Elemental
abilities, to a minimum of (1).
109 Frost Shock I 2 Shaman Elemental Your hero deals 2 frost damage to target hero or
ally. A character dealt damage this way can’t attack or protect this turn.
110 Ghost Wolf 2 Shaman Enhancement Ongoing: Exhaust your hero => If your hero is
defending, remove all attacking allies from combat.
111 Healing Stream Totem I 1 1 Totem Shaman Restoration Water Totem (1) Totem (Can be attacked or targeted like an ally.)
Ongoing: At the start of each turn, Healing Stream Totem heals 1 damage from
each hero and ally in your party.
112 Healing Wave 3 Shaman Restoration Your hero heals 8 damage from target hero or ally.
113 Lightning Bolt 3 Shaman Elemental Your hero deals 4 nature damage to target hero or
ally.
114 Purge I 1 Shaman Elemental Destroy target ability unless it’s attached to a
friendly hero or ally.
115 Rockbiter Weapon I 2 Shaman Enhancement Attach to one of your Melee weapons. Ongoing:
Attached weapon has +2 ATK. Your hero has protector.
116 Searing Totem I 2 1 Totem Shaman Elemental Fire Totem (1) Totem (Can be attacked or targeted like an ally.)
Ongoing: At the start of each turn, Searing Totem deals 1 fire damage to
target hero or ally.
117 Totemic Call I 4 Shaman Elemental For each type of Totem you have, do the following:
Air: Ready your hero and one of your Melee weapons. Earth: Allies in your
party have +1 ATK this turn. Fire: Your hero deals 2 fire damage to target
hero or ally. Water: Draw two cards.
118 Windfury Totem I 4 1 Totem Shaman Enhancement Air Totem (1) Totem (Can be attacked or targeted like an ally.)
Ongoing: When each hero or ally in your party attacks for the first time each
turn, you may pay (1). If you do, ready that character.
119 Windfury Weapon I 2 Shaman Enhancement Attach to one of your Melee weapons. Ongoing: When
you strike with attached weapon for the first time each turn, you may pay
(1). If you do, ready that weapon and your hero.
120 Corruption I 2 Warlock Affliction Attach to target hero or ally. Ongoing: At the start
of your turn, your hero deals 1 shadow damage to attached character. When
attached character is destroyed, its controller discards a card.
121 Curse of Agony I 5 Curse Warlock Affliction Attach to target hero or ally. Ongoing: At the start
of your turn, put an agony counter on Curse of Agony, then your hero deals 1
shadow damage to attached character for each agony counter on Curse of Agony.
122 Dark Pact 2 Warlock Affliction Hero Required As an additional cost to play Dark Pact, destroy one
of your Pets. Draw X cards, where X is the cost of the Pet you destroyed.
123 Fear 1 Warlock Affliction Put target opposing ally into its owner’s hand.
124 Forbidden Knowledge 8 Warlock Demonology Remove your deck from the game. Ongoing: If you
would draw a card, choose a card you removed and put it into your hand
instead.
128 Life Tap I 2 Warlock Affliction As an additional cost to play Life Tap, put 2 damage
on your hero. Draw two cards.
129 Rain of Fire 4 Warlock Destruction Ongoing: At the start of your turn, pay (4) or
destroy Rain of Fire. At the end of your turn, your hero deals 1 fire damage
to each opposing hero and ally.
131 Sever the Cord I 2 Warlock Demonology As an additional cost to play Sever the Cord,
destroy an ally in your party. Destroy target ally.
132 Shadow Bolt 3 Warlock Destruction Your hero deals 3 shadow damage to target hero or
ally. When that character is destroyed this turn, its controller discards a
card.
133 Soul Link 4 Talent Warlock Demonology Demonology Hero Required Ongoing: Put 1 damage on an ally in your party =>
Prevent the next 1 damage that would be dealt to your hero this turn.
134 Steal Essence I 2 Warlock Affliction Your hero deals 2 shadow damage to target hero or
ally and heals 1 damage from itself for each damage dealt.
135 Battle Shout I 3 Shout Warrior Fury Ongoing: Allies in your party have +1 ATK.
136 Berserker Stance 3 Warrior Fury Stance (1) Ongoing: If your hero would deal damage, it deals
that amount of damage plus 1 instead. If your hero would be dealt damage, it
is dealt that amount of damage plus 1 instead.
137 Charge 1 Warrior Arms Exhaust target hero or ally. Draw a card.
138 Cleave 4 Warrior Arms Your hero deals X melee damage to each of up to two
target allies, where X is 1 plus the ATK of one of your Melee weapons.
139 Defensive Stance 3 Warrior Protection Stance (1) Ongoing: Your hero has protector. If your hero would
deal damage, prevent 1 of that damage. If your hero would be dealt damage,
prevent 1 of that damage.
140 Demoralizing Shout I 3 Shout Warrior Fury Ongoing: Opposing allies have -1 ATK.
141 Execute I 1 Warrior Fury Destroy target ally with damage on it.
142 Heroic Strike 1 Warrior Arms Your weapons have +3 ATK this turn.
143 Last Stand I 1 Talent Warrior Protection Protection Hero Required Ongoing: Your hero has +20 health. At the start of
your turn, discard two cards or destroy Last Stand.
144 Mocking Blow I 1 Warrior Arms Your hero deals 1 melee damage to target hero or
ally. This turn, that character must attack if able and can attack only your
hero.
145 Mortal Strike I 2 Talent Warrior Arms Arms Hero Required Your hero deals X melee damage to target hero or
ally, where X is 1 plus the ATK of one of your Melee weapons. That character
can’t be healed this turn.
146 Rend I 1 Warrior Arms Attach to target hero or ally. Ongoing: At the start
of your turn, your hero deals 1 melee damage to attached character.
147 Shield Bash I 3 Warrior Fury You may exhaust one of your Shields rather than pay
Shield Bash’s cost. Your hero deals 1 damage to target hero or ally. If you
targeted a hero, you may interrupt an ability card played by its controller.
148 Stalwart Protector I 1 Warrior Protection Ongoing: Your hero has protector.
149 Sunder Armor I 1 Warrior Protection Destroy target armor.
150 Face Smash I 4 A Target ally has "Exhaust => Destroy target
ally" this turn.
151 From the Shadows 5 A Ongoing: All allies have elusive.
152 Sneak I 1 A Target ally has elusive this turn. (It can’t be
attacked.)
153 Into the Fray 1 H Target ally in your party has ferocity this turn.
(It can attack immediately.)
154 Lust for Battle 4 H Ongoing: All allies have ferocity.
155 Skewer I 4 H Choose an ally in your party. It deals damage equal
to its ATK to target ally.
156 Burn Away 3 Destroy target ability.
157 Call the Spirit 2 Put target ally card from your graveyard into your
hand.
158 Caught Off-Guard I 1 Target hero or ally has -2 ATK this turn.
159 Exhaustion I 2 Exhaust target ally.
160 Fall Back I 2 Put target ally from your party into its owner’s
hand.
161 Guard Duty I 2 Attach to target ally. Ongoing: Attached ally has
protector.
162 Interest You in a Pint? 3 Attach to target ally. Ongoing: Attached ally can’t
attack.
163 Lie in Wait I 1 Target ally has +1 ATK this turn. Target ally has -1
ATK this turn.
164 On Your Feet I 3 Play On Your Feet only on an opponent’s turn. Ready
target ally in your party. It has protector this turn.
165 Quick Strike I 3 Your hero deals 2 melee damage to target hero or
ally.
166 Rally the Troops I 3 Allies in your party have +1 ATK this turn.
167 Rise to the Challenge 15 Attach to your hero and remove all damage from it.
Draw cards until you reach your maximum hand size. Ongoing: Your hero has +10
health.
168 Shattering Blow 4 Destroy target equipment.
169 Spirit Healer 8 Ongoing: At the end of each player’s turn, that
player may put an ally card from his graveyard into play with damage on it
equal to its health minus 1.
170 Sudden Reversal 1 Target ally has +4 ATK while defending this turn.
171 Vanquish 4 Destroy target ally.
172 Withdraw 3 Put target ally into its owner’s hand.

Ally Cards

Num Name I? Cost Atk Hth Fn Race Class School Other Power
36 Bloodclaw 1 3 1 N Raptor Melee Pet (1), Hunter Required
38 Fury 5 5 3 N Cat Melee Pet (1), Hunter Required Ferocity
42 Old Bones 4 4 4 N Bear Melee Pet (1), Hunter Required Old Bones can protect your hero.
45 Rayder 2 2 2 N Wolf Melee Pet (1), Hunter Required Exhaust => Allies in your party have +2 ATK while
attacking this turn.
125 Grimdron 1 0 1 N Imp Demon Fire Pet (1), Warlock Required Elusive (1), Exhaust => Grimdron deals 1 fire
damage to target hero or ally.
126 Helwen 4 2 2 N Succubus Demon Shadow Pet (1), Warlock Required You may choose not to ready Helwen during your ready
step. Exhaust => While Helwen remains exhausted, you control target ally.
127 Infernal 6 6 6 N Infernal Demon Fire Pet (1), Warlock Required At the start of your turn, discard a card, or target
opponent gains control of Infernal. At the end of your turn, Infernal deals 1
fire damage to each opposing hero and ally.
130 Sarmoth 3 1 5 N Voidwalker Demon Shadow Pet (1), Warlock Required Opposing heroes and allies that can attack Sarmoth
can attack only Sarmoth.
173 Acolyte Demia 6 3 6 A Human Warlock Shadow (1), Put 1 damage on Acolyte Demia => Demia deals
1 shadow damage to target hero or ally. Use only on your turn.
174 Adept Breton 2 1 1 A Human Mage Arcane (3), Exhaust => Adept Breton deals 1 arcane
damage to each opposing hero and ally.
175 Anika Berlyn 6 5 6 A Human Paladin Melee
176 Apprentice Teep 1 2 1 A Gnome Mage Frost Elusive (Can’t be attacked.)
177 Augustus Corpsemonger 5 3 4 A Human Warlock Shadow Exhaust, Remove three ally cards in your graveyard
from the game => Destroy target ally.
178 Bizzik Sparkcog 4 2 4 A Gnome Warlock Fire Exhaust, Destroy an ally in your party => Draw a
card.
179 Braxiss the Sleeper 6 6 4 A Night Elf Druid Melee Elusive
180 Crazy Igvand 2 0 6 A Dwarf Warrior Melee Protector
181 Donna Calister 5 1 7 A Human Warrior Melee Protector. When an opposing hero or ally attacks,
ready Donna Calister.
182 Dorric the Martyr 1 1 2 A Dwarf Paladin Holy (1), Destroy Dorric => Dorric heals all damage
from target ally.
183 Freya Lightsworn 2 2 2 A Dwarf Priest Holy Exhaust => Freya Lightsworn heals 3 damage from
target hero or ally.
184 Galahandra, Keeper of the Silent Grove 2 0 1 A Night Elf Druid Nature Elusive. (1), Exhaust => Exhaust target ally.
185 Galway Streamwhistle 1 1 1 A Gnome Warrior Melee Exhaust => Ready your hero and one of your
weapons.
186 Grint Sundershot 3 3 2 A Dwarf Hunter Ranged Opponents can’t strike with weapons on your turn.
187 Hannah the Unstoppable 5 3 3 A Human Rogue Melee Opposing heroes and allies can’t protect.
188 Ironforge Guards 2 1 1 A Dwarf Warrior Melee Unlimited Ironforge Guards has +1 health for each other ally
named Ironforge Guards in your party.
189 Kailis Truearc 1 1 1 A Night Elf Hunter Ranged Kailis Truearc has +2 ATK and +2 health while there
are four or more allies in your party.
190 Kena Shadowbrand 3 1 3 A Gnome Warlock Shadow Exhaust, Put 1 damage on Kena Shadowbrand => Draw
a card.
191 King Magni Bronzebeard 9 6 8 A Dwarf Warrior Melee Unique At the end of each turn, put an Alliance Dwarf
Warrior ally token with 1 ATK and 1 health into play. Dwarves in your party
have protector.
192 Kor Cindervein 3 3 3 A Dwarf Paladin Melee
193 Kryton Barleybeard 1 2 1 A Dwarf Priest Holy (2), Destroy Kryton Barleybeard => Put target
ability into its owner’s hand.
194 Lady Courtney Noel 3 1 4 A Human Priest Holy Exhaust => Lady Courtney Noel heals 1 damage from
each hero and ally in your party.
195 Lady Jaina Proudmoore 8 7 4 A Human Mage Frost Unique Opposing allies can’t attack.
196 Lafiel 6 4 5 A Night Elf Priest Shadow (2), Exhaust => Destroy target ability.
197 Latro Abiectus 2 3 2 A Night Elf Rogue Melee Elusive (Can’t be attacked.)
198 Leeroy Jenkins 4 6 1 A Human Paladin Melee When Leeroy Jenkins enters play, exhaust all other
allies in your party. They can’t ready during your next ready step. Say
"Leeeerooooy Jenkins!" => Leeroy has ferocity this turn.
199 Lhurg Venomblade 4 2 2 A Dwarf Rogue Melee Exhaust => Destroy target exhausted ally.
200 Liba Wobblebonk 5 3 4 A Gnome Mage Arcane When Liba Wobblebonk enters play, draw a card.
201 Lord Grayson Shadowbreaker 7 4 7 A Human Paladin Holy Unique Protector. When Lord Grayson Shadowbreaker becomes
exhausted, he heals 2 damage from target hero or ally.
202 Lorekeeper Darian 6 2 6 A Human Mage Arcane (X), Exhaust => Target player puts the top X
cards of his deck into his graveyard.
203 Lt. Commander Dudefella 3 1 3 A Human Mage Frost (1), Exhaust => Dudefella deals 1 frost damage to
target hero or ally. A character dealt damage this way can’t attack this
turn.
204 Maxum Ironbrew 4 2 4 A Dwarf Paladin Melee When Maxum Ironbrew defends, he heals 2 damage from
himself.
205 Medoc Spiritwarden 5 1 5 A Dwarf Priest Holy Exhaust => Put target ally card from your
graveyard into your hand.
206 Melgwy Pingzot 2 1 3 A Gnome Mage Fire (5), Exhaust => Melgwy Pingzot deals 5 fire
damage to target hero or ally.
207 Mezzik Darkspark 1 1 1 A Gnome Warlock Shadow Exhaust, Destroy an ally in your party => Mezzik
Darkspark deals X shadow damage to target hero or ally, where X is the ATK of
the destroyed ally.
208 Milo the Unmerciful 2 3 2 A Night Elf Warrior Melee Exhaust => Exhaust target armor.
209 Moira Darkheart 4 3 4 A Night Elf Rogue Melee (1), Destroy Moira Darkheart => Destroy target
armor or weapon.
210 Nerra Lifeboon 5 4 4 A Night Elf Druid Melee Other allies in your party have +1 health.
211 Nightbloom 2 1 1 A Night Elf Druid Nature (1), Exhaust => You may put a card from your hand
into your resource row face down and exhausted.
212 Parvink 3 2 2 A Gnome Warrior Melee Protector. When Parvink enters play, draw a card.
213 Randipan 3 2 2 A Gnome Rogue Melee When Randipan deals combat damage to a defending
hero, draw a card.
214 Ryn Dreamstrider 4 2 2 A Night Elf Druid Nature Elusive. Exhaust => Target hero or ally has +2
ATK while attacking this turn.
215 Sentry Gwynn 5 3 4 A Night Elf Warrior Melee Your hero has elusive.
216 Seva Shadowdancer 3 2 1 A Night Elf Priest Holy Elusive. (X), Exhaust => Seva Shadowdancer heals
X damage from target hero or ally.
217 Sha’lin Nightwind 3 4 1 A Night Elf Druid Melee Elusive (Can’t be attacked.)
218 Stylean Silversteel 6 4 5 A Human Priest Holy When Stylean Silversteel enters play, she heals 3
damage from each hero and ally in your party.
219 Tracker Gallen 2 0 2 A Night Elf Hunter Ranged Tracker Gallen has +1 ATK for each ally in your
party.
220 Treesong 5 4 4 A Night Elf Druid Melee Your hero has protector.
221 Tristan Rapidstrike I 4 3 3 A Night Elf Warrior Melee Protector
222 Warden Tonarin 1 1 1 A Night Elf Warrior Melee Elusive, Protector
223 Wilba 4 2 4 A Dwarf Hunter Ranged When a Spider in your party deals combat damage to
an ally, destroy that ally. (3) => Put a unique Spider ally token named
Charlotte with 1 ATK and 1 health into play.
224 Wyneth Harridan 4 2 4 A Human Paladin Holy Protector. (3), Exhaust => Destroy target Undead
ally.
225 Arnold Flem 4 4 2 H Undead Mage Fire When Arnold Flem is destroyed, he deals 1 fire
damage to each opposing hero and ally.
226 Bala Silentblade 3 1 4 H Orc Rogue Melee Bala Silentblade has +3 ATK while attacking an
exhausted hero or ally.
227 Barak the Shamed 3 5 5 H Orc Warrior Melee When Barak enters play, each player secretly chooses
a number. The player who chooses the highest number gains control of Barak,
and you put that amount of damage on that player’s hero. If there’s a tie,
you choose the outcome.
228 Benethor Draigo 3 4 2 H Undead Mage Fire
229 Besh’iah 6 4 4 H Troll Priest Shadow Destroy an ally in your party => Destroy target
ability.
230 Blood Guard Mal’wani 4 1 5 H Troll Rogue Melee Blood Guard Mal’wani has +1 ATK for each damage on
him.
231 Brigg 1 1 2 H Orc Warrior Melee When Brigg deals combat damage to an ally with
damage on it, destroy that ally.
232 Confessor Mildred 2 2 2 H Undead Priest Shadow (2), Destroy Confessor Mildred => Destroy target
ability.
233 Dark Cleric Jocasta 6 3 5 H Undead Priest Holy When Dark Cleric Jocasta enters play, you may put
target ally card from your graveyard into your hand.
234 Deacon Johanna 2 2 2 H Undead Priest Holy (2) => Deacon Johanna heals 2 damage from target
hero or ally. Use only once per turn.
235 Elder Moorf 1 1 1 H Tauren Druid Nature (1) => Target ally has +2 ATK this turn. Use only
once per turn.
236 Fa’tafi 6 3 6 H Troll Warrior Melee Protector. At the start of each turn, Fa’tafi heals
1 damage from herself.
237 Fianna Spellbinder 3 3 2 H Blood Elf Mage Frost (1), Remove Fianna Spellbinder from the game =>
Players can’t draw cards this turn.
238 Gartok Skullsplitter 1 2 1 H Orc Warrior Melee When Gartok Skullsplitter attacks, you may exhaust
target armor.
239 Gellrin of the Gallows 2 3 2 H Undead Warlock Shadow Remove Gellrin from the game => Target player
turns one of his quests face down.
240 Guardian Steelhorn 2 3 3 H Tauren Warrior Melee Protector. Guardian Steelhorn can’t attack.
241 Halnar Stands-Alone 4 2 2 H Tauren Warrior Melee Halnar Stands-Alone has +3 ATK and +3 health while
he is the only ally in your party.
242 Hierophant Caydiem 4 2 4 H Tauren Druid Nature (3) => Hierophant Caydiem deals 1 nature damage
to target hero or ally and heals 1 damage from another target hero or ally.
243 Hur Sheildmasher 3 2 2 H Orc Warrior Melee When Hur Shieldsmasher enters play, you may destroy
target armor.
244 Jin’lak Nightfang 2 3 1 H Troll Rogue Melee (3) => Target hero or ally can’t protect this
turn.
245 Kaal Souldreaper 7 5 6 H Orc Warlock Shadow Unique (7), Remove Kaal Soulreaper from the game =>
Players put all ally cards from their graveyards into play.
246 Kagra of the Crossroads 1 1 2 H Orc Hunter Ranged Ferocity (Can attack immediately.)
247 Karkas Deathhowl 4 2 3 H Orc Warlock Shadow When Karkas Deathhowl enters play, you may put
target ally into its owner’s hand.
248 Ka’tali Stonetusk 1 1 2 H Troll Shaman Nature Protector. At the start of your turn, Ka’tali
Stonetusk heals 1 damage from himself.
249 Kulan Earthgaurd 5 3 5 H Tauren Shaman Melee Protector. At the end of your turn, ready Kulan
Earthguard.
250 Masten Everspirit 5 4 2 H Tauren Shaman Nature When Masten Everspirit is destroyed, you may put him
from your graveyard into your hand.
251 Mias the Putrid 2 1 1 H Undead Warlock Shadow When Mias enters play, target player discards a
card.
252 Moko Hunts-at-Dawn 6 5 4 H Tauren Hunter Ranged Ferocity (Can attack immediately.)
253 Ophelia Barrows 4 1 5 H Undead Warrior Melee Protector. (1) => Remove target ally card in any
graveyard from the game. If you do, Ophelia Barrows heals 1 damage from
herself.
254 Orgrimmar Grunts 2 1 1 H Orc Warrior Melee Unlimited Orgrimmar Grunts has +1 ATK for each other ally
named Orgrimmar Grunts in your party.
255 Panax the Unstable 5 3 5 H Undead Mage Arcane (X), Destroy Panax => Panax deals X arcane damage
to each ally.
256 Pugg 1 2 2 H Orc Warrior Melee Other allies in your party have -1 health.
257 Rak Skyfury 1 1 1 H Orc Shaman Melee When Rak Skyfury enters play, ready your hero and
one of your weapons.
258 Samuel Grey 3 2 2 H Undead Rogue Melee When Samuel Grey deals combat damage to a defending
hero, that hero’s controller discards a card.
259 Skorn, Mistress of Shadow 5 3 2 H Orc Warlock Shadow When an ally is dealt damage, Skorn deals that
amount of shadow damage to target hero in that ally’s party.
260 Taz’dingo 3 2 2 H Troll Hunter Ranged When Taz’dingo enters play, he deals 1 ranged damage
to target hero or ally.
261 Tewa Wildmane 6 0 0 H Tauren Druid Nature Tewa Wildmane has +1 ATK and +1 health for each
face-down resource you have.
262 Vaerik Proudhoof 4 5 3 H Tauren Warrior Melee
263 Valthak Spiritdrinker 4 3 4 H Undead Warlock Shadow Your hero can’t be destroyed.
264 Vesh’ral 3 3 1 H Troll Mage Fire Ferocity (Can attack immediately.)
265 Vexra Darkfall 5 5 2 H Undead Mage Arcane When Vexra Darkfall is destroyed, she deals 1 arcane
damage to target hero for each card in its controller’s hand.
266 Voss Treebender 1 2 1 H Tauren Druid Nature When Voss Treebender attacks, you may exhaust target
hero or ally.
267 Warchief Thrall 9 7 8 H Orc Shaman Melee Unique Other Horde allies in your party have +3 ATK and +3
health.
268 Warlord Goretooth 5 3 4 H Orc Warrior Melee Unique Orcs in your party have ferocity.
269 Watcher Mal’wi 4 3 3 H Troll Hunter Ranged When an opposing ally enters play, Watcher Mal’wi
deals 1 ranged damage to it.
270 Wazzuli Wildmender 5 3 5 H Troll Shaman Nature At the start of your turn, Wazzuli Wildmender heals
1 damage from each hero and ally in your party.
271 Windseer Tarus 4 3 3 H Tauren Shaman Melee When Windseer Tarus attacks for the first time each
turn, you may pay (1). If you do, ready him.
272 Wormwood 2 1 1 H Undead Warlock Shadow (1), Put 1 damage on Wormwood => Put target ally
into its owner’s hand.
273 Ya’Mon 6 4 6 H Troll Rogue Melee Ya’mon has +1 ATK for each damage on him.
274 Zorm Stonefury 2 1 1 H Orc Shaman Melee Allies in your party have +1 ATK while attacking.
275 Zygore Bladebreaker 6 4 3 H Orc Warrior Melee When Zygore Bladebreaker enters play, you may
destroy target armor or weapon.
276 Zy’lah Manslayer 7 5 6 H Troll Warrior Melee Protector. When Zy’lah Manslayer deals combat damage
to an ally, ready her.
277 Chromie 6 2 4 N Dragonkin Melee Unique Exhaust, Remove Chromie from the game => Take an
extra turn after this one.
278 Landro Longshot 2 1 3 N Goblin Gambler Melee Unique (1), Exhaust, Discard a card => Flip a coin. If
you win the flip, draw two cards. If you lose the flip, you may pay (2) to
reflip.
279 Saltwater Snapjaw 3 2 3 N Turtle Melee (3) => Prevent all damage that would be dealt to
Saltwater Snapjaw this turn.
280 Thunderhead Hippogryph 4 3 3 N Hippogryph Melee Alliance: Thunderhead Hippogryph has elusive. Horde:
Thunderhead Hippogryph has ferocity.

Armor Cards

Num Name Cost Def Type Class Slot Power
281 Bad Mojo Mask 4 0 Cloth Priest, Warlock Head (1) At the start of each player’s turn, that player
discards a card.
282 Chromatic Cloak 4 0 Cloth Druid, Mage, Paladin, Priest, Shaman, Warlock Back (1) If your hero would deal damage with an ability, it
deals that amount of damage plus 1 instead.
283 Deathdealer Breastplate 5 1 Mail Hunter, Paladin, Shaman, Warrior Chest (1) Your weapons have +2 ATK.
284 Devilsaur Leggings 3 1 Leather Druid, Hunter, Rogue Leggings (1) When your hero deals combat damage to an ally,
destroy that ally.
285 Draconian Deflector 4 4 Shield Paladin, Shaman, Warrior Off-Hand (1) Your hero has protector.
286 Edgemaster’s Handguards 3 1 Mail Hunter, Paladin, Shaman, Warrior Hands (1) You pay (1) less to strike with weapons.
287 Eye of Flame 2 0 Cloth Mage, Warlock Head (1) (1), Exhaust your hero => If your hero has dealt
fire damage this turn, it deals 1 fire damage to target hero or ally.
288 Eye of Rend 1 0 Leather Druid, Hunter, Rogue Head (1) Your weapons have +1 ATK.
289 Girdle of Uther 4 2 Plate Paladin, Warrior Waist (1) (4), Exhaust => Ready your hero and one of your
Melee weapons.
290 Golem Skull Helm 3 3 Plate Paladin, Warrior Head (1)
291 Green Whelp Armor 4 1 Leather Druid, Rogue Chest (1) When an attacking ally deals combat damage to your
hero, you may pay (2). If you do, put that ally into its owner’s hand.
292 Helm of Fire 3 1 Leather Druid, Hunter, Paladin, Rogue, Shaman, Warrior Head (1) (5), Exhaust your hero => Your hero deals 3 fire
damage to target hero or ally.
293 Herod’s Shoulder 3 1 Mail Hunter, Paladin, Shaman, Warrior Shoulder (1) When Herod’s Shoulder enters play, you may search
your deck for a weapon card and reveal it. If you do, shuffle your deck and
put that card on top.
294 Hide of the Wild 2 0 Cloth Druid, Paladin, Priest, Shaman Back (1) If your hero would heal damage, it heals that amount
of damage plus 1 instead.
295 Horns of Eranikus 6 1 Mail Hunter, Shaman Head (1) At the start of your turn, you may pay (1). If you
do, draw a card.
296 Invulnerable Mail 7 6 Mail Hunter, Paladin, Shaman, Warrior Chest (1) Destroy two of your resources => Ready
Invulnerable Mail.
297 Lionheart Helm 4 2 Plate Paladin, Warrior Head (1) Damage dealt by your hero can’t be prevented.
298 Mooncloth Robe 4 0 Cloth Mage, Priest, Warlock Chest (1) (2), Exhaust, Exhaust your hero => Draw a card.
299 Skullflame Shield 6 2 Shield Paladin, Shaman, Warrior Off-Hand (1) When your hero defends, it deals 1 fire damage to
each opposing hero and ally.
300 Stronghold Gauntlets 3 1 Plate Paladin, Warrior Hands (1) Your weapons have +1 ATK and can’t be targeted by
opponents.
301 Truesilver Breastplate 6 2 Plate Paladin, Warrior Chest (1) When your hero defends, it heals 1 damage from
itself.
302 Wall of the Dead 2 0 Shield Paladin, Shaman, Warrior Off-Hand (1) Remove an ally card in your graveyard from the game
=> Put a bone counter on Wall of the Dead. Wall of the Dead has +1 DEF for
each bone counter on it.

Weapon Cards

Num Name Cost Atk Type Class School Slot Power
311 Ancient Bone Bow 3/2 2 Bow Hunter Ranged Ranged (1) When you strike with Ancient Bone Bow, your hero has
long-range this combat. (Defenders deal no combat damage to it.)
312 Annihilator 2/2 3 Axe Hunter, Paladin, Shaman, Warrior Melee Melee (1) Combat damage dealt by your hero with Annihilator
can’t be prevented.
313 Arcanite Reaper 7/0 5 2H Axe Hunter, Paladin, Warrior Melee Melee (1)
314 Argent Crusader 3/5 1 2H Staff Druid, Mage, Priest, Shaman, Warlock Melee Melee (1) At the start of your turn, you and target opponent
each draw a card.
315 Barman Shanker 2/2 2 Dagger Rogue Melee Melee (1) Barman Shanker has +2 ATK while your hero is
attacking an exhausted hero or ally.
316 Brain Hacker 4/2 3 2H Axe Hunter, Paladin, Warrior Melee Melee (1) When your hero deals combat damage with Brain Hacker
to a hero, that hero’s controller discards a card.
317 The Cruel Hand of Timmy 5/3 2 Mace Paladin, Rogue, Shaman, Warrior Melee Melee (1) When your hero deals combat damage with The Cruel
Hand of Timmy to a hero, that hero’s controller destroys one of his
resources.
318 Destiny 3/2 1 2H Sword Hunter, Paladin, Warrior Melee Melee (1) When your hero deals combat damage with Destiny, put
a strength counter on Destiny. Destiny has +1 ATK for each strength counter
on it.
319 Dwarven Hand Cannon 4/2 1 Gun Hunter Ranged Ranged (1) When you strike with Dwarven Hand Cannon, your hero
has long-range this combat. (Defenders deal no combat damage to it.) (2)
=> Dwarven Hand Cannon has +1 ATK this turn.
320 Fang of the Crystal Spider 2/2 1 Dagger Hunter, Rogue, Shaman, Warrior Melee Melee (1) When your hero deals combat damage to a hero, that
hero’s controller can’t play cards or strike with weapons this turn.
321 Flame Wrath 4/3 2 2H Polearm Hunter, Paladin, Warrior Melee Melee (1) When your hero deals combat damage with Flame Wrath,
your hero deals 1 fire damage to each opposing hero and ally.
322 Gift of the Elven Magi 1/4 1 Dagger Druid, Mage, Priest, Shaman, Warlock Melee Melee (1) (2), Exhaust, Exhaust your hero => Look at the
top card of your deck. If it’s an ability card, you may reveal it and put it
into your hand.
323 The Hammer of Grace 3/3 1 Mace Druid, Paladin, Priest, Shaman Melee Melee (1) (1), Exhaust, Exhaust your hero => Your hero
heals 2 damage from target hero or ally.
324 Hand of Edward the Odd 6/3 1 Mace Druid, Paladin, Priest, Shaman Melee Melee (1) Ability, ally, and equipment cards in your hand are
instant.
325 Headmaster’s Charge 5/4 1 2H Staff Druid, Mage, Priest, Shaman, Warlock Melee Melee (1) When you play an ability, you may exhaust a hero or
ally in your party. If you do, draw a card.
326 Heartseeker 2/1 1 Dagger Hunter, Rogue, Shaman, Warrior Melee Melee (1) Heartseeker has +2 ATK while your hero is attacking
a hero or ally that was dealt damage this turn.
327 Hypnotic Blade 2/5 1 Dagger Druid, Mage, Priest, Shaman, Warlock Melee Melee (1) (3), Exhaust, Exhaust your hero => Target player
discards a card. Use only on your turn.
328 Iceblade Hacker 2/2 2 Axe Hunter, Paladin, Shaman, Warrior Melee Melee (1) When your hero deals combat damage to an ally, that
ally can’t ready during its controller’s next ready step.
329 Illusionary Rod 1/3 1 2H Staff Druid, Mage, Priest, Shaman, Warlock Melee Melee (1) (1), Exhaust, Exhaust your hero => Remove your
hand from the game. At end of turn, put the removed cards into your hand.
330 Inventor’s Focal Sword 3/2 1 Sword Mage, Paladin, Warlock Melee Melee (1) (2), Exhaust => If target ability is attached to
a hero or ally, attach it to another hero or ally.
331 Krol Blade 3/1 3 Sword Hunter, Paladin, Rogue, Warrior Melee Melee (1)
332 Rod of the Ogre Magi 4/4 1 2H Staff Druid, Mage, Priest, Shaman, Warlock Melee Melee (1) (2), Exhaust, Exhaust your hero => Your hero
deals 1 damage to target hero or ally.
333 Scarlet Kris 2/0 1 Dagger Hunter, Rogue, Shaman, Warrior Melee Melee (1)
334 The Shatterer 4/2 3 Mace Paladin, Rogue, Shaman, Warrior Melee Melee (1) When your hero deals combat damage with The
Shatterer to a hero, destroy one of that hero’s controller’s weapons unless
he pays (2).
335 Teebu’s Blazing Longsword 1/0 0 Sword Hunter, Paladin, Rogue, Warrior Melee Melee (1) (2) => Teebu’s Blazing Longsword has +1 ATK this
turn.
336 Thrash Blade 4/2 2 Sword Hunter, Paladin, Rogue, Warrior Melee Melee (1) When your hero deals combat damage with Thrash Blade
for the first time on each of your turns, ready Thrash Blade and your hero.
337 Truesilver Champion 5/3 4 2H Sword Hunter, Paladin, Warrior Melee Melee (1) When you strike with Truesilver Champion, prevent
the next 3 damage that would be dealt to your hero this combat.
338 Twig of the World Tree 3/3 4 2H Mace Druid, Paladin, Warrior Melee Melee (1) Destroy one of your resources => You pay (3) less
the next time you strike with Twig of the World Tree this turn.
339 Wraith Scythe 4/2 2 Axe Hunter, Paladin, Shaman, Warrior Melee Melee (1) When your hero deals combat damage, it heals that
amount of damage from itself.

Other Item Cards

Num Name Cost Type Class Slot Power
304 Barov Peasant Caller 3 Trinket (2) (2), Exhaust, Destroy Barov Peasant Caller => Put
three Peasant ally tokens with 1 ATK, 1 health, and ferocity into play. At
end of turn, destroy them.
305 Hearthstone 6 (6), Exhaust, Concede the game => Players can
keep any of their equipment and start the next game with those cards in play.
306 Lei of Lillies 4 Druid, Mage, Paladin, Priest, Shaman, Warlock Neck (1) At the start of your turn, if you have four or more
cards in your hand, your hero heals 1 damage from itself. (1), Destroy Lei of
Lilies => Your hero heals 1 damage from itself for each card in your hand.
307 Masons Fraternity Ring 3 Druid, Hunter, Paladin, Rogue, Shaman, Warrior Ring (2) Your hero has +1 ATK while attacking.
308 Myrmidon’s Signet 3 Druid, Paladin, Rogue, Shaman, Warrior Ring (2) Your hero has +5 health.
309 Noggenfogger Elixir 2 Potion Destroy Noggenfogger Elixir => Choose an ally in
your party and roll a die. 1-2: That ally can’t be destroyed this turn. 3-4:
Ready that ally. 5-6: That ally can’t be attacked this turn.
310 Piccolo of the Flaming Fire 3 Trinket (2) (1), Exhaust => Exhaust all heroes and allies.
Use only on your turn.

Quest Cards

Num Name Cost Fn Description
340 The Defias Brotherhood 1 A While there are four or more allies in your party,
pay (1) to complete this quest. Reward: Draw two cards.
341 Dragonkin Menace A During an opponent’s turn, pay (3) to complete this
quest. Reward: Ready a hero or ally in your party.
342 The Missing Diplomat A During your turn, pay (4) to complete this quest.
Reward: Search your deck for an ally card, reveal it, and put it into your
hand.
343 Counterattack! H While there are more allies in an opponent’s party
than in yours, pay (3) to complete this quest. Reward: Draw two cards.
344 For the Horde! H Pay (1) to complete this quest. Reward: Horde allies
in your party have +1 ATK while attacking this turn.
345 Torek’s Assault H If an opposing hero was dealt damage this turn by an
ally in your party, pay (1) to complete this quest. Reward: Draw a card.
346 Are We There, Yeti? Pay (6) to complete this quest. Reward: Put three
Mechanical Yeti ally tokens with 1 ATK and 1 health into play.
347 Battle of Darrowshire Remove three ally cards in your graveyard from the
game and pay (1) to complete this quest. Reward: Draw a card.
348 Big Game Hunter Pay (2) to complete this quest. Reward: Reveal the
top four cards of your deck. Put a revealed equipment card into your hand and
the rest on the bottom of your deck.
349 Blueleaf Tubers 2 Pay (2) to complete this quest. Reward: Shuffle your
graveyard into your deck.
350 Chasing A-Me 01 3 Pay (3) to complete this quest. Reward: Put target
ally card from your graveyard into your hand.
351 A Donation of Wool 1 Pay (1) to complete this quest. Reward: Draw a card,
then discard a card.
352 In Dreams 8 Pay (8) to complete this quest. Reward: Draw three
cards.
353 Into the Maw of Madness Destroy Into the Maw of Madness to complete this
quest. Reward: Draw a card.
354 It’s a Secret to Everybody Pay (1) to complete this quest. Reward: Look at the
top three cards of your deck. Put one on the top of your deck and the rest on
the bottom.
355 Kibler’s Exotic Pets Pay (2) to complete this quest. Reward: Reveal the
top three cards of your deck. Put a revealed ally card into your hand and the
rest on the bottom of your deck.
356 The Love Potion Exhaust two allies in your party and pay (1) to
complete this quest. Reward: Draw a card.
357 The Princess Trapped 2 Pay (2) to complete this quest. Reward: Reveal the
top two cards of your deck. Target opponent chooses one. Put that card into
your hand and the other one on the bottom of your deck.
358 Sunken Treasure Pay (3) to complete this quest. Reward: Put target
equipment card from your graveyard into your hand.
359 Tooga’s Quest During your turn, pay (3) to complete this quest.
Reward: Put a unique Turtle ally token named Tooga with 1 ATK and 1 health
into play. At the start of your next turn, remove Tooga from the game. If you
do, draw two cards.
360 Your Fortune Awaits You 3 Pay (3) to complete this quest. Reward: Draw a card.
361 Zapped Giants Pay (2) to complete this quest. Reward: Reveal the
top three cards of your deck. Put a revealed ability card into your hand and
the rest on the bottom of your deck.